Thank you everyone for trying out Dead Effect 2 and giving us your feedback! We really appreciate it - it's helping us immensely to improve the game. The first hotfix update, originally announced for Friday, is finally here and here's what it's bringing:
GENERAL:
- massive optimization - especially for lower FX and light settings (High, Medium, Low)
- fixed the false level ups in the mission summaries
- fixed typos and other mistakes in texts
- removed references to crystals in texts
ANIMATION & GRAPHICS:
- ragdoll stabilization (especially with headshots - death animations adjusted)
- texture issues occurring after adjusting quality settings during the game - added a pop-up with warning (changes to the settings will show after restarting the game)
- added V-sync - can be turned on/off in the Settings
- DirectX 9 now running in exclusive mode
WEAPONS:
- fixed the stuck aiming (when reloading while opening a locker)
- fixed the grenades flying through closed doors
- fixed the weapon shop restock
- adjusted the mounted weapon sensitivity
- accelerated the weapon holster
SPECIAL ABILITIES:
- adjusted the radius - no more sticking to walls
CONTROLS AND UI:
- removed the Q & E quick turn
- fixed the mouse cursor lock/unlock in cut scenes and in medichamber
- adjusted the UI scale
CO-OP:
- lobby server made public by default
- fixed lagging issues
- fixed issues with joining servers
- fixed friend invite glitches
Hope this will help you enjoy our game even more! And please, keep sending us your feedback, it's really helpful and it enables us to speed up the implementation process.
Thank you, you are awesome!