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David.EventsNew game, SPINGUN, out now!
Community

New game, SPINGUN, out now!

David. · published 13 Nov 2016, 21:45 UTC

All eventsPlayers around this dateRead on Steam

Hey y'all, long time no see. Andrew here. I’m happy to announce the Steam release of my second game, SPINGUN. After the successful release of ‘David.’, I’ve been hard at work honing my craft to create the best games I possibly can. SPINGUN is my latest work, and I sincerely hope you enjoy it.

If you liked 'David.', I have a feeling you'll be intrigued by SPINGUN.

http://store.steampowered.com/app/548230

Steam link
Trailer
Gameplay
Official Site

SPINGUN is a "manic two-button arcade shooter". Two buttons. One spaceship. Zero chance to survive. Use the elegant two-button control scheme to battle against an onslaught of baddies in your ship. Fly and steer with either single button, or press both buttons at once to fire your ship’s powerful blaster gun. Grab powerups to launch missiles, plasma balls, and flames at your foes. Blast em to bits quick to repair your ship. How long can you fight them off?

"Beautifully designed" - TouchArcade
"Intense" - SuperGameDroid

SPINGUN features a variety of game modes:
- Endless, a classic “how long can you survive” mode with random weapon powerups
- Endless Hardcore, one hp, no heals, EXTRA DEADLY
- Zones, fight against 5 set waves of curated enemies with only one weapon powerup
- Boss Fights, test your skills against goliath monsters
- Ballpit, a pointless goofy arena filled with balls, have fun with physics!

A quick history:
SPINGUN started as a 48-hour game-jam project as part of Ludum Dare 34. Since then, I couldn’t stop thinking about the theme of “Two-Buttons”, and how I could get the most depth from a super simple control scheme. I continued development and opened up a public beta through TouchArcade, something I’ve never done before. Thankfully, the testers were really loving it, and gave me quite a few ideas to finish up the game. Even though I developed the game completely myself, I couldn’t have done it without the support and ideas from my friends and testers. I plan on listening to suggestions from players and adding more features and content often.

“This is like Asteroids on steroids!” - a quote that stuck out to me from one of my beta testers.

Anyway, I’m happy to release SPINGUN. I’ve put my heart into this game, and I just hope people enjoy it.

Cheers,
Andrew Armstrong
FermenterGames.com

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