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We Were Here Forever›Events›Patch 1.2
Major update

Patch 1.2

We Were Here Forever · published 3 years ago · build 12989268

All eventsPlayers around this dateRead on Steam

Our team at Total Mayhem Games has been working relentlessly over the past few months to elevate We Were Here Forever.

We have just released version 1.2, containing the following changes:

Improvements

  • DLSS support! Turn on DLSS with an eligible NVIDIA video card and enjoy significantly enhanced performance and smoother gameplay, all while maintaining superb image quality.
  • Texture Streaming enabled! Texture streaming allows better memory consumption with better loading times.
  • Reworked Sound FX! The team has done an extra pass on some of the most noticeable sound effects in the game, and a lot of them have been completely reworked.
  • Zoom factor of the zoom button has been increased, making it a lot easier to spot something in the distance.
  • Patch 1.2 has been checked for the Steamdeck for optimal performance!

Fixes

Lobby & Menu

  • Explorers in the menu are now animated (as originally intended)
  • Matchmaking - Joining a random room didn’t allow Epic & Steam players to connect
  • Checkpoint data/selection is not always in sync between clients
  • Selecting a language is now in alphabetical order
  • In-game menu doesn’t always scale properly

Overall


Localization fixes for:

  • German
  • French
  • Spanish
  • Cobwebs visual improved
  • Lighting artifact issues
  • Texture wrapping issue on models

Areas

Intro

  • Voice chat now keeps working during the intro video

Tutorial

  • Texture improvements
  • Several holes in the ceiling
  • Several lighting issues

The Chasm

  • Softlock when walking backward through the initial door
  • Softlock in Pin-puzzle
  • Timelock puzzle not clearly visible when using torch
  • ‘Crouch slap’-issue fixed with dial lock puzzle
  • Holes in the ceiling, walls and around the vault door
  • The vault door scene reworked
  • Environmental effects + SFX
  • Cinema Machine, prerequisites are unclear
  • Cinema Machine, projections are too low resolution
  • Cinema Machine, not all wheels are spinning
  • Elevator audio missing
  • Gameplay directions when solved the Cinema Machine
  • Hand animation on capstan
  • Both capstan directions should work
  • No sound on cage sequence
  • Walkie-talkie disappears during dua hold animation
  • ‘Duplicate key’-effect when opening door with reusable key
  • Unreadable icons when torch is on
  • Cage clipping through objects

The Vault

  • VFX upgrade + performance gain
  • Massive SFX improvement
  • Lighting fixes
  • The projector is already on, despite not being lit by torch
  • The steering wheel is missing sound
  • Goals & books are better lit

The Trials

  • Holes in the layout when player enters the lower section
  • Floor panels have no audio
  • After fail, lighting doesn’t always turn back on
  • Lights sometimes switch off again
  • Torch SFX plays twice for every torch on the wall
  • Inconsistency with door audio when progressing to next level

The Memento

  • The goal of the area is visually unclear / underwhelming

The Illusions

  • Random black overlay appearing
  • Non-activated platforms are too clearly visible
  • Reworked the finale scene

The Broken Road

  • Clipping objects
  • Texture issues with rocks
  • Minor SFX issues

The Pledge

  • Volume fix of SFX
  • Owl statue animation issues
  • Floating objects in the backroom
  • Multiple shadow casters impact performance
  • Subtitles don’t stop when interrupting automaton

The Chapel

  • The doors next to the organ missing
  • Collider issues
  • Changed order of completion sounds
  • The organ would give feedback too early
  • The transition from confession booth isn’t smooth
  • Several clipping objects
  • Weird glow element on the barrel (misleading)
  • Glowing plank on the elevator wall

The Crossroads

  • Transition to Graveyard reworked scene
  • Rope textures of cable cart
  • Upon first arrival, the ravens are not obvious (at end of cinematic)
  • Pull handle animation clips out of sync

The Graveyard

  • Lighting, shading and visual improvements
  • Treasure trail icons have been revised
  • Coloring improvements through out the scene
  • Softlock possibility, by an issue in which the pickaxe isn’t interactable when transferring
  • Vault door key missing animations
  • Lighting turns on when entering Mausoleum, but is turned off when opening the vault door
  • Softlock some players get stuck at Graveyard exit, when reloading checkpoint
  • Player can get stuck during push animation of the lever on entrance Graveyard area
  • Figure swap, map item is constantly shown during puzzle
  • Ghosts breaking graves not visible due to animation lock
  • Players can interact with the 5th key in the Vault door when reloading from checkpoint
  • Black stain texture issues with snowy rocks
  • Reworked (visuals + SFX) ravens in scene
  • Bell sound is underwhelming

The Foundry

  • Reworked entire scene of the ride to the Foundry
  • Submerged, wood clipping
  • Submerged, missing collider at the end, falling a bit through the floor
  • Submerged, Fog volume has no topside fading
  • Submerged, colorcoding pipes over the wall (better visibility)
  • Power Restored puzzle, double pipe placement issue
  • The Nautilus, spam spinning the wheel makes symbols unreadable
  • The Nautilus, cracks in the glass inconsistent and buggy
  • The Nautilus, volume meter barely visible (through the glass)
  • The Nautilus, no sound with water through the cracks
  • The Assembly, duplicate items
  • The Assembly, Flask dispenser not working
  • The Assembly, lighting needs improvement for visibility
  • Missing SFX when putting on helmet
  • When wearing helment, walkie-talkie light in hand is still visible
  • Explorer’s fingers clip through the helmet
  • Interact on helmet not always showing
  • UI issues when putting on, putting off helmet

The Ruins of Rockbury

  • Lighting, shading and visual improvements
  • Softlock during traversal through Rockbury
  • Transition from the crossroads has been shortened
  • Missing rock formations on arrival
  • Rope textures of cable cart
  • Achievement bug
  • The Reflections, game design revision needed
  • The Reflections, improving sounds during puzzle
  • The Reflections, player below can reach the levers upper area
  • Issue with sparkling particles in light beam
  • Icicles don’t have the right material
  • Player can jump over fences and get stuck
  • Astrolabe piece duplication and bug following
  • Water shader issues
  • Giant lens is hanging on thin ropes
  • 360 bridge trigger issues
  • Culling issues moon beam
  • Exiting the area by boat has no audio
  • Beam isn’t projected correctly in various scenario’s
  • Duo lift locking up on double clicking

The Belltower

  • Missing meshes
  • Portal shader is sometimes broken during final scene
  • Astrolabe machine activation and transformation doesn’t have sound
  • Credits
  • Music credits loops when switching back to the menu

Other technical upgrades


Mayor Unity Engine upgrade, for more stability and better performance

More from We Were Here Forever

Other announcements

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