Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Hand of DoomEventsWhere I've been
Community

Where I've been

Hand of Doom · published 12 Dec 2023, 21:26 UTC

All eventsPlayers around this dateRead on Steam

Hey everyone. I've been a little quiet since the game came out (by which I mean I have never interacted with the community once) and I thought I should finally tell you why that is.

First of all, Hand of Doom has not been abandoned, I have been taking note of your feedback and bug reports, and I do care. The reason I've been absent for the rest of the year since it came out is that the development of this game caused multiple significant problems in my personal life, and I had to step away for mental health and financial reasons.



Hand of Doom is my first solo standalone game as Torple Dook. And while I did have an amazing team doing an extraordinary amount of work, the majority of the game rested on my shoulders. Over the year and a half that it took to make Hand of Doom I was subjected to more stress and more pressure than I had ever experienced before in my life. During the last six months of development, and for several months after, my mental health was absolutely destroyed. I went into a deep depression and had to force myself to just get the game across the finish line and released no matter what it took.

After release I was so happy that people were enjoying the game, but I couldn't bear to look it any more. I saw the feedback and the bug reports, but I simply didn't have the mental capacity to deal with them. Even if I did, my contract with DreadXP had ended at that point and I literally couldn't afford to work on it any more, so I was forced to move on whether I wanted to or not. There was simply no possible way that any further work could be done on the game, so it had to be left there, and I had to separate myself from game dev entirely for a very long time for my own health and sanity. I'm doing better now, but this has been a painful learning experience.

I've read every single review that has been left on the game. It has been immensely gratifying to see how many people enjoyed my game and really got what we were going for with it, so thank you all so much for that. I have also taken note of all the negative reviews, what issues people have with the game, and it's apparent abandonment. I promise I have not abandoned Hand of Doom. And while there aren't currently any plans in place to do an update at this moment, it has been on my mind this whole year, and I've been waiting for a time when I am ready to step back into that world, and when I'll be able to financially take the time to do so. You will know as soon as there's anything to know about it.

I know that's a whole lot of personal information you didn't ask for, but that's the transparent truth about why I look like a big jerk who abandoned his game and doesn't care about his players. Sorry for mentioning it 8 months late.

Thanks for sticking with me, thanks for playing Hand of Doom, and keep on ORTING, magelets. 👌🧙‍♂️🤘

More from Hand of Doom

Other announcements

All events
Community11 Feb 2026Official Soundtrack Now Available!!!The official Hand of Doom soundtrack is now available FOR FREE for all owners of the game!!! ︀︀ ︀︀ Includes tracks by: ︀︀ @Hexenkraft ︀︀ @DanInFiction ︀︀ @AustenKinney ︀︀ @GloryMeat ︀︀ @TorpleDook ︀︀ Any fans of dungeon synth and doom metal will want to check this out.Game update12 Jan 2026Hand of Doom Version 1.4Hello.....again! Torple has been keeping an eye on the Steam forums, and was able to track down some of those more pesky issues some of you have been running into! Check out the chagelog below: Changelog: · Fixed a softlock when clicking on a blood fountain in mouselook mode · Moved lore page 15 to the wall next to abandoned wing portal so that it can actually be picked up · Added lore page 20…Game update24 Nov 2025Hand of Doom Version 1.3bHey! Torple has been keeping an eye on the Steam forums, and was able to track down some of those more pesky issues some of you have been running into! Check out the chagelog below: Changelog: · Fixed control binding/restore defaults UI softlock · Fixed the possibility of multiple pause menus overlapping each other. · The Bunsen burner puzzle should now automatically check whether you completed…