Hey guys, Build 4 is here 🔥 and here is what's new:
- The cards Equip System is finally here with many active/passive abilities, and curses in place.
- All the cards you see can be purchased and used now. The ones that are still in development are automatically hidden.
- There are a bunch of new Curse Cards "16 to be exact" and they play a major role in farming XP. This will be critical once the more expensive cards are added. So, you might wanna get used to them curses early on.
- There is a Pause Menu now.
- In the Pause Menu, there is a Loadout menu where you can view your build, and check the details of your cards, in case you missed something. You can also swap a certain card's assigned buttons or remove it from your build altogether.
- All the biomes are now included. Although there are no actual enemy variety or boss fights, once you finish 15 rooms, you will be sent to Biome 2, and once you finish 30 rooms, you will see Biome 3, and so on.
- The cubes dance to the music with a better sync as their logic has been drastically improved, and the water shader is improved and looks more believable, and the glitch where the water turns to illuminate white color is also fixed.
Known issues:
- Most ability cards will receive further improvements in game feel, particle effects, sound effects, and whatnot. But they do their basic tasks for now.
- There should be more enemies and more map variety. I am working on that and I am keeping the current set of maps intentionally because they are the least challenging and easiest for testing.
- The Music should not be looping forever. It should change once you encounter a boss or enter a new biome. That will be added once the dancing enemies are added.
- The freeze functionality has some known bugs.
- Let me know what you guys think. How's the new Equip and Swap system? Also if you get the chance to try some of the abilities, lemme know what you like and dislike.
Peace!