Addressed some feedback we got!
- Enemies in Archival Survival are now faster and more aggressively track the player, so it doesn't take so long for the game to get interesting.
- In The Demon of Sound and Soup, a rhythm indicator's been added to the bottom of the screen, so the beat is more clear.
- In Bijem'd, the wide Moai's been reworked to prevent soft locks.
- Added an alternate control scheme for We're Abaubaut to Crash: Spacebar for Fuwawa, Left Click for Mococo.