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What has changed for November 11th build · Kristala Playtest · SteamPeaks
Kristala Playtest
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Events
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What has changed for November 11th build
Game update
What has changed for November 11th build
Kristala Playtest
· published
3 years ago
· build
12771946
All events
Players around this date
Read on Steam
What has changed:
Patrolling enemies added to the level.
Fixed an issue that prevent enemies from dying from time to time and when killing them with reaping winds.
Balanced reaping winds' balance damage
Improved enemies teleporting mechanic
Fixed an inconsistency when performing a takedown to enemies.
Small fixes to menus' navigation and displayed information
More from Kristala Playtest
Other announcements
All events
Major update
22 May 2024
Very Early Access Sneak Peak Uploaded!
Kristala Playtest Release Notes May 21, 2024 Hello Travelers! It’s finally here! The very first iteration of Kristala’s first Early Access Release update for PC here on Steam! We appreciate your patience with us as we are still developing Kristala’s Early Access release and your bug reports and tests are invaluable to us! Here are the known issues in this first build that we are currently worki…
Game update
31 Jul 2023
Kristala Demo Update Notes July 27, 2023
Kristala Demo Update Notes July 27, 2023: - Big improvements and polishing done on the combat systems - Complete overhaul of our AI system - Also big improvements and detailing on the level design - Adjustments to the lighting in Dalamase - Improved the performance of our spawning system. - Overall optimization and reduction of RAM/VRAM consumption - DLSS options added to the settings menu - Ad…
Kristala Playtest
Game update
3 May 2023
Known bugs for May 2
This is a list of known bugs we'll fix really soon: 1. Impact sound volume too low, but updates coming soon. 2. Occasionally enemies won't play their death animations. 3. Sometimes moving a target lock in a group of enemies from an enemy in the back to an enemy in the front can be less smooth than any other directional target-lock change. 4. Sometimes enemies seem to be running away from us. A…