Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
First Cut: Samurai Duel›Events›Patch Notes: Beta 0.33
Game update

Patch Notes: Beta 0.33

First Cut: Samurai Duel · published 3 years ago

All eventsPlayers around this dateRead on Steam

Beta 0.33

Reverted dodging speed when running.

The campfire is now much more deadly and satisfying to use. The embers can also be dodged.

The campfire's duration now scales based on difficulty.

Fixed burning corpses not extinguishing their light after they stop burning.

Slightly reduced the chance for less-skilled AI to shove.

Enemies will no longer attempt to parry when the target is facing away from them.

Player positions are now clamped in Scenario mode if they are too far apart in co-op.

Added joystick control to the pause menu.

The game now pauses when the Steam overlay is enabled.

In Scenario mode the music now cuts out when you die and comes back in when you respawn.

The Scenario Mode missions are now locked behind progression.

The Scenario menu now displays later scenarios as 'locked' instead of clamping the list to unlocked missions only. The UI now better reflects which missions have been cleared on the various difficulties.

The Scenario Menu now displays the co-op leaderboards in co-op mode when prompted, instead of the singeplayer leaderboards.

Adjusting the difficulty in the Scenario menu now sets the mission to the furthest of that difficulty.

Added the app icon back in - I'd accidentally misplaced it.

More from First Cut: Samurai Duel

Other announcements

All events
First Cut: Samurai DueGame update14 Aug 2026Patch Notes: Version 1.31Hello, sorry for the wait. This update adds Japanese, Chinese and Korean language support. Thanks to Kurono Studios for the localisations. The game is 50% off for a week to celebrate. It also adds a new endgame scenario called Madness, plus some other new content and improvements. ------------------ Version 1.31 Gameplay: Characters can now perform a spin-slash by pressing turn during a horizon…First Cut: Samurai DueGame update12 Jul 2024Patch Notes: Version 1.3Hello everyone, After a long vacation and moving places I'm back to working on updates. This one is just to fix the memory leak issue which was reported to me, but there will be more to come. Thanks to those of you who commented about this problem and apologies for the delay in getting it fixed. ------------------ Version 1.3 Fixed a memory leak issue.First Cut: Samurai DueGame update13 Apr 2024Patch Notes: Version 1.29Hello everyone, This patch contains a few mechanical and AI tweaks. Blocking from behind has been buffed, and enemies now have slightly better tracking. This should barely affect lower-difficulty enemies, but higher-difficulty enemies (mostly bosses) won't be as easy to cheese by just walking backwards. Skilled AI can still be baited into missing, but it will require more careful use of footwor…