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First Cut: Samurai Duel›Events›Patch Notes: Beta 0.32
Game update

Patch Notes: Beta 0.32

First Cut: Samurai Duel · published 3 years ago

All eventsPlayers around this dateRead on Steam

Beta 0.32

Steam's screenshot feature now works.

Added title screen (work-in-progress).

Added Custom Movement options to the Extras menu. You can now set custom speed values. You can also modify the slash hitbox size.

Stretching slashes now stop growing after the deadly frame and it is now much easier to see where the hitbox is.

Exits can now be activated by either player in co-op mode.

Smoothed out player collisions to prevent flickering and other issues.

Corpses can no longer stumble characters when they are still in the hit-stop phase.

Enemies will now hopefully stop striking through team-mates from behind.

Characters can no longer block when being turned around by a grab.

Smoothed out the animation transition when clashing with a mid-attack from medium range.

Removed some beta text in preparation for release.

Adjusted AI to improve defense slightly.

The feet now shift slightly when you stop walking in the idle stance.

Fixed animation bug when returning to idle after being shoved.

Fixed the head being in the wrong position during the last frame of some of the dodge animations.

Fixed various issues with the tight sleeves.

Fixed strikes buffering during a clash when the attack button is held down and not released.

Adjusted the stance change animations when running to prevent the robe from rising too high.

More from First Cut: Samurai Duel

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First Cut: Samurai DueGame update14 Aug 2026Patch Notes: Version 1.31Hello, sorry for the wait. This update adds Japanese, Chinese and Korean language support. Thanks to Kurono Studios for the localisations. The game is 50% off for a week to celebrate. It also adds a new endgame scenario called Madness, plus some other new content and improvements. ------------------ Version 1.31 Gameplay: Characters can now perform a spin-slash by pressing turn during a horizon…First Cut: Samurai DueGame update12 Jul 2024Patch Notes: Version 1.3Hello everyone, After a long vacation and moving places I'm back to working on updates. This one is just to fix the memory leak issue which was reported to me, but there will be more to come. Thanks to those of you who commented about this problem and apologies for the delay in getting it fixed. ------------------ Version 1.3 Fixed a memory leak issue.First Cut: Samurai DueGame update13 Apr 2024Patch Notes: Version 1.29Hello everyone, This patch contains a few mechanical and AI tweaks. Blocking from behind has been buffed, and enemies now have slightly better tracking. This should barely affect lower-difficulty enemies, but higher-difficulty enemies (mostly bosses) won't be as easy to cheese by just walking backwards. Skilled AI can still be baited into missing, but it will require more careful use of footwor…