
We have pushed an updated build of Entropy : Zero 2 to a new release branch for testing. (Release-1.6)
Changes
The Crab Synths, Mortar Synths, and Arbeit Personality Cores do not appear in the main campaign, but they are available for use and experimentation by modders. Like the Combine Assassins and Combine Husks introduced in 1.6.1, these come from sequel-related experiments and are included with the main game for simplicity and to keep them independent from our development cycle.
These NPCs do not have any accompanying demo maps, so in order to spawn them, you must use "npc_create npc_crabsynth", "ent_create npc_mortarsynth" (not npc_create), and "npc_create npc_arbeit_personality_core" commands in the developer console.
Note that mortar synths may spawn in the floor when created in this way. Use the "ent_teleport !picker" command successively while facing one in order to get it out of the ground.
If you would like to test out this new update, please set your Entropy : Zero 2 beta branch to "upcoming". For more information about beta branches, please check out our Entropy : Zero 2 version guide.
https://steamcommunity.com/sharedfiles/filedetails/?id=2861987007