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Trine 5: A Clockwork Conspiracy›Events›Trine 5: A Clockwork Conspiracy Update #2 (Patch v.1.0.4)
Major update

Trine 5: A Clockwork Conspiracy Update #2 (Patch v.1.0.4)

Trine 5: A Clockwork Conspiracy · published 3 years ago

All eventsPlayers around this dateRead on Steam

Major Fixes / Additions:

  • Crossplay added between all of the following platforms in public and private games: All different PC storefronts, Nintendo Switch, Xbox One and Series.
  • Virtual keyboard enabled for consoles for password input, allowing private games to support Crossplay.
  • Invite feature added (does not support Crossplay!).
  • Invites enabled for all consoles, within their own console families.
  • In Friend Only games, Steam and Epic overlay supports inviting and joining into ongoing games, as well as inviting into lobby.
  • Gog can invite friends into Friend Only lobbies through the invite button only.
  • AMD: Fixed flickering shadows for older than RDNA2 cards

General fixes:

  • Fixed hosted lobbies sometimes not appearing in the "Browse Games" -list when there were many ongoing games.
  • Plugged a memory leak.
  • Fixed a rare case where a joining player brought in an extra local player with them.
  • Fixed local players spawning off screen in some cases.
  • Fixed an issue that would sometimes cause joining to fail on Xbox.
  • Fixed vibration not working on DualSense controller(s).
  • Fixed Experienced Heroes Achievement not triggering correctly.
  • FPS limiter is now a slider instead of a text field in Steam Big Picture mode and Steam Deck.
  • Steamdeck: Fixed and updated on-battery frame rate limit from 30 -> 60 fps.

Save system:

  • Fixed a case of getting stuck joining a game when player's save slots were full.
  • Fixed Quick Join creating new saves, if player already had a save of that game.

General Gameplay:

  • Last used character is now remembered in Classic games if players use a character not default for their player number.
  • Fixed being unable to descend a ledge into ledgegrab if standing slightly over the edge.
  • Improved ledgegrabbing on sloped terrain.
  • Disallowed client having story progress locked skills unlocked, that the host doesn't yet have, if they played the same save further on their own and then join back.
  • Fixed "Last player remaining" -effect persisting after disconnecting.

Skills:

  • Fixed a rare crash when controlling another Pontius' Prismatic Talisman.
  • Fixed object lock effect persisting on Pontius' thrown sword.
  • Fixed some upgrades being able to use incorrect player number for their function.
  • Exploding clone no longer deals damage to the final boss through its invulnerability.

Level 4:

  • Fixed a sharp camera re-focus after breaking out of the Garden Party Gazebo.

Level 7:

  • Pontius breaks laws of physics less and no longer can get out of bounds in the level.
  • Prevented starting a fight too early by throwing boxes ahead.

Level 8:

  • Gate Guardian nor Tower Guardian can get stuck anymore to their flamethrower attack if Amadeus shoves a box to their face.

Level 9:

  • One less puzzle that can be broken with Wind Burst and cause player to get stuck.
  • Fixed broken French localizations for opening cutscene.

Level 12:

  • Added a rope target to the bottom of the elevator near the end of level, in case player falls off.

Level 15:

  • Fixes and improvements to the Sauna secret.

Level 18 and 19:

  • Fixed Clockwork Mages causing softlocks by falling off or spawning so that they never teleported back up.

Localizations:

  • Fixed overlapping texts in Nintendo Switch's localizations of Czech, German and Japanese.
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