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The Light Brigade: Definitive Edition›Events›Update 2.2 - Memories of More Bugs
In-game event

Update 2.2 - Memories of More Bugs

The Light Brigade: Definitive Edition · published 22 Sep 2023, 19:18 UTC

All eventsPlayers around this dateRead on Steam

Hello Soldiers, today we have another patch addressing some of the more frustrating things in the recent build. The audio positioning bug where sounds were coming from the wrong place with wrong volume is fixed, ghost mode was unintentionally turned off, and lots of the entrance areas had some minor tweaks to be less frustrating.

Critical Fixes

  • Fixed audio positioning issues even more.
  • Fixed ghost mode after death not working.
  • Fixed many enemy spawn-in-wall issues.
  • Improved entrance cover & spawns for MTN and NEC.

Notable Changes

  • Fixed assault flare gun not working.
  • Fixed critical hits (scout passive) not working.
  • Fixed soul deposit lagging at high souls.
  • Fixed engineer passive not upgradable.

You can always find the full patch details here: Patch Notes 2.2

Please let us know if you have any further issues or feedback. The best way to find us is discord: Discord.

Till next time!

# FULL CHANGELOG (v523-v537)

  • fixed audio positioning/volume issues
  • added lost memory focused sacred memory
  • added memory info to setting info section
  • adjusted some forest spawning locations
  • adjusted some mountain entrances
  • adjusted some necropolis entrances
  • adjusted some necropolis spawning locations
  • adjusted lost memory enemy counts
  • changed heart to heal same as max hp gain
  • fixed wrongly scaled merchant
  • fixed assault soldier flare gun
  • fixed canteen heal description
  • fixed critical hits not working
  • fixed engineer passive not upgradable fully
  • fixed enviro crystals with no collision
  • fixed explosion triggering team kill too easy
  • fixed ghost mode not working
  • fixed helmet not pouch storable
  • fixed item description color inconsistencies
  • fixed loot nodes spawning in inaccessible areas
  • fixed many spawn-in-wall navmesh issues
  • fixed missing rock visual on forest cliff
  • fixed self-damage triggering team kill
  • fixed some cliff jump nodes missing
  • fixed soul deposit handling million+ souls badly
  • fixed sound bug on souls cry effect
  • fixed wrong text on quit game screen
  • improved laser dot visuals
  • improved lighter swing to be easier
  • improved list scrolling to clamp at last item
  • improved various forest object lod ranges
  • increased drone attack range
  • increased drone vertical move speed
  • increased soul cleanse heal effect
  • optimized various forest tiles
  • optimized various mountain stage tiles
  • tweak enemies in MTN slightly
  • tweak enemy reload sounds
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