Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
SPRAWL Soundtrack›Events›SPRAWL v1.2 - New Content, Features, Improvements.
In-game event

SPRAWL v1.2 - New Content, Features, Improvements.

SPRAWL Soundtrack · published 3 years ago

All eventsPlayers around this dateRead on Steam

Hey everyone,

We’ve been running all over the place getting this second update ready for you, and yes, it does include wall running tweaks and a HUD size adjustment. We promise we’ve been listening! This patch has a ton of adjustments so you can check the full list below, but we’re super excited to call out the new map modes we’ve added. Test your best time in the Time Trial maps and take on a massive wave of enemies in the Horde Mode. Think you’ve got what it takes?

GENERAL:

  • Added 3 new "Time Trial" maps.
  • Added a "Horde Mode" map.
  • Added crosshair option to gameplay settings.
  • Added more fine grained difficulty options to settings menu.
  • Reduced HUD scale.
  • Removed max ammo count from HUD.

MOVEMENT:

  • Added third wall kick.
  • Added options to adjust Wallrun Tilt and Strafe Tilt.
  • Added wall stickiness slider.
  • Increased baseline wall run "stickiness". It should now be easier to attach to walls.
  • Increased base movement speed.
  • Increased slide duration.
  • Increased slide speed.
  • Slide hopping now gives more distance and speed.
  • Increased forward momentum gained from alternating walls.

LEVELS:

  • Final boss arena has been completely redesigned in order to give players an option to deal with the second round of turrets without firing a shot.
  • Additional voice lines have been added in E3M1, E3M2, and E3M3 in order to provide context to the final boss fight which previously appeared in hidden codex entries.
  • Several sections of E3M3 have been completely re-designed to give the player more options during combat.
  • E3M2 has been updated with additional checkpoints.
  • Two switches on E3M1 are now easier to hit.
  • Keycard on E1M2 is now easier to pick up.
  • Fixed hole in trigger on E1M1.
  • Fixed (for realsies this time) final arena fight in E2M2 not triggering.

WEAPON BALANCE:

  • Headshot damage on pistols increased from 75 -> 100.
  • Increased grenade launcher ammo cap from 6 to 8 grenades.
  • Changed railgun ammo pickups from orange to blue to help differentiate them from grenades.
  • Shotgun spread reduced from 3.0 to 2.5.
  • Increased damage output of shotgun by .5 per pellet.
  • Chaingun wind up speed increased by 0.3.
  • Chaingun damage output increased by 10 per shot.

ENEMY BALANCE:

  • Ninja attack damage doubled from 10 - 20.
  • Ninja walk speed increased from 1200 - 1300.
  • Robot grunt run speed increased from 600 - 800.
  • Shotgunner run speed increased from 600 - 740.
  • Ogre movement speed increased by 20 units.
  • Riot shield grunt movement speed increased from 600 - 700.
  • Riot shield grunt health reduced from 100 - 80.
  • Light mech class spectre will now properly ragdoll.
  • Light mech class spectre is now easier to headshot.
  • Light mech class spectre run speed increased from 600 - 800.
  • Fixed bug with flying drones not hitting you if you stood perfectly still.

A huge thank you to this community! We truly appreciate everyone who has played the game, left a review, sent in feedback, etc. Please keep the comments coming! We’d love to see your amazing kill shots and runs so share your captures with us on Discord and X/Twitter (@SprawlFPS and tag our publisher so they can share them too @rogue_co).

https://store.steampowered.com/app/1549690/SPRAWL/

More from SPRAWL Soundtrack

Other announcements

All events
Community11 Aug 2026SPRAWL ZERO RELEASE DATE REVEALSprawl Zero launches on SEPTEMBER 8TH 2026. On PC via Steam and Epic Games Store, PlayStation 5, Xbox Series X|S and also Nintendo Switch 2. Wishlist the game and follow our socials to stay in the loop! It helps us out immensely and shows the team how excited you are.Community9 Jun 2026SPRAWL Zero: The Demo is Live!Hey everyone, We thought we'd let you all know that the SPRAWL Zero demo is OUT NOW! Head over to the page linked below! We're thrilled you can finally get your hands on the game. To let you fully dive in, we’ve included the first two levels: The Graveyard and Buried ! Though it’s just a small preview of what's to come, you'll jump straight into the action , clashing with the Imago Dei in the c…Major update26 Feb 2026SPRAWL zero Announced! + SPRAWL is 65% Off! (Major Update 1.6)EVERYONE! The time has finally come. We’ve been hinting that we were working on something special, and today we are beyond thrilled to finally pull back the curtain and announce the next chapter in the universe: SPRAWL zero . (Please hit that Wishlist button, it is the single best way to support us as an indie team!) Welcome to the Golden Age If SPRAWL was our blood-soaked love letter to the '9…