This update brings Weekly Challenges, UMP45 tweaks, bug fixes, alongside an experimental solution to friendly-icon screen clutter.
UX / UI
Constantly seeing friendly icons in a game that supports up to 127 players on one team can be distracting, and detecting if you can see 127 players precisely is extreme resource heavy. Disabling/fading friendly markers based on distance runs the risk of making players mix friendlies with enemies on long/medium distances which is arguably worse. As an experimental solution, we've added culling based on player's screen size (the amount of space player takes on screen) and physics checks on player's random points based on how small/big the player is on screen and if player is not visible over a certain time, the icon will fade out.
GAMEPLAY

Every week, players will encounter tasks such as (example):
• Capture 20 flags for 4,000 XP
• Achieve 50 kills with SMGs for 5,000 XP
• Revive 30 players for 4,000 XP
• Land 15 headshots for 4,000 XP
• Secure 60 kills with assault rifles for 10,000 XP Upon completing all tasks, players will receive:
A 4.0x XP boost capped at 100,000 XP (once you earn an additional 100,000 XP, the boost ends) These challenges are the same for all players, and will refresh every Monday with a new set of challenges. Challenges can be viewed at the main menu, while loading maps, and while in-game.
WEAPON(S?)
MAPS/ENVIRONMENT
- Domination 127v127: Added a second spawn to improve player flow
- CONQ 64v64: Decreased the amount of objectives from 6 to 5
- Highway middle barrier replaced with a destructible one
- Solar Tower invisible wall fixed


Game updated to the latest version
October 1st, 2023
Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch.