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Cultist Simulator›Events›2023.5.p.12 PEONY
Game update

2023.5.p.12 PEONY

Cultist Simulator · published 3 years ago · build 12176097

All eventsPlayers around this dateRead on Steam

- Made it more clear that allies can't kill the Foe in Exile.

- Fixed 'Our Enemy's Identity' description.

- Fixed an assortment of memory leaks.

- Cards in verb slots and outputs don't play their decay animation if the verb window is closed.

- Small rework of the influences' upgrade and subversion:
- Interactions with Contentment are less erratic.
- The Lore slot doesn't spoil lore fragments' descriptions.

- Verb windows now display text in a consistent size and use scrollbars if it doesn't fit.

- Experimental changes in the flow of timers.

- Alt recipes correctly display their deck draws (instead of displaying the main recipe's deck draws).

- Fixed an incorrect description in the Russian localization of the Younger Sister.

- Fixed a verb timer sometimes not assuming the correct colour.

- Restored a special audio cue for the Time verb.

- Cards in the Mansus disappear dramatically again.

- Cards in the Mansus are flipped before vanishing - that was an accidental change, sorry!

- Added a description for missing Essential slot requirements.

- Escape button does not close an opened verb window while the settings window is open.

- Exile cities are properly highlighted and faded once again.

- Cards in verbs don't occasionally jump when clicked.

- Streamlined the pause behaviour in the Mansus and settings menu.

- Fixed the Mansus portal window not closing under mysterious circumstances.

- Fix for cards sometimes thinking that they occupy slightly more space than they are in reality, and thus preventing cards to be placed in a space near them, despite it being actually empty.

- At some point, cards that were supposed to be invisible - but only inside verbs - became also invisible on the table - but, like, confusingly invisible. Now visible again, as they always were.

- MODDING: An order in which element's aspects react to xtriggers is now consistent (by id, alphabetical).

- MODDING: Entities now have a '$depends' and '$incompatible' property - a list of mod ids that are required/forbidden for this entity definition to be applied. More specifically, $depends mean 'all listed mods must be enabled', and $incompatible means 'none of listed mods must be enabled'.
Mod id is taken from serapeum_catalogue_number.txt in the mod's folder - it is created automatically on first Workshop upload, but can be created manually for non-Steam users. If no file is present, mod id equals its name.

- MODDING: Custom input settings now work properly.

- MODDING: Aspect xtriggers are significantly reworked - this was an obscure feature and it collected dust for years, but now, hopefully, assumed its final form:
- All aspects of a card now react to xtriggering (previously only mutations did).
- The 'Transform' morph effect now transforms a card, even when triggered by an aspect. This way, all morph effects work uniformly, regardless of where they are defined.

- MODDING: The new 'xexts' property on the elements. A string-string pair, works in a way similar to xtriggers - whenever a card meets a key-catalyst of an xext, it displays the description of this xext in its current verb.

- MODDING: Fixed a bug when using an expulsion on an instant additional recipe didn't work.

- MODDING: $plus/$minus work again.

- MODDING: Levers now can have default values, and you can change default values of vanilla levers.

- MODDING: Card labels display rich text correctly.

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