Check out some of the latest updates!
One notable thing is cleaning up some artwork I had for the prototype - the inventory/shop screens
BEFORE:

AFTER:

Other things of note:
- Remove inventory from initial pause screen during cutscene
- Add UI for button when shop was open to let user know how to close
- Removed collision damage directly on stinkbug
- Made jump higher
- Rearranged enemies to help flow of intro levels
Please let me know feedback if you can!
- hrok