
Kobold anthro model and a handful of bugfixes.
CHANGELOG
ADDED
- Added a new Kobold anthro model, with plenty of customization options.
CHANGED
- Adjusted exposure, lighting, and post-processing settings in all areas for some nicer results.
- Updated the Gryphon's teats to use physical colliders instead of dynamic bones, for better feedback to touch.
FIXED
- Fixed joint settings for the Standard anthro characters' breasts to help keep them from clipping into the chest.
- Adjusted some handling for the anthro hip/spine on characters using the Automatic avatar workflow, to improve spine-scrunching issues that could pop up.
- Fixed an edge case with interactions where summoning the partner to a pose when they're already in a different pose could cause their navigation/animation state to break.
- Fixed a bug where some animations could fail to play or actions/buttons could fail to appear in some situations after climaxing and pulling out.
- Fixed some physics issues with Gryphon's cock that could cause clipping with the sheath.
- Adjusted a few animations to fix some clipping issues.
FIXED
- Fixed an edge-case bug with the Headpats position that could happen when quickly changing the Head action.
- Fixed an animation issue during "cum-through" in the Doggystyle pinned position.
ADDED
- Restored support for belly riding in VR mode.
FIXED
- Fixed some incorrect behaviour with UI scrollbars that could cause issues when dragging/scrolling.
- Fixed the player's position not being reset properly after dismounting from the saddle.
- Fixed a bug where the player's expression animation states (including cock/ball/breast scale, etc) could get reset during some interactions.
ADDED
- Added support for an "Orgasm Pulse" expression, which will play periodically during orgasms.
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