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Tenebris SomniaEventsDEMO, SHOOTING SESSIONS, EVENTS AND MORE 🏆
Community

DEMO, SHOOTING SESSIONS, EVENTS AND MORE 🏆

Tenebris Somnia · published 29 Sep 2023, 19:35 UTC

All eventsPlayers around this dateRead on Steam

Big news for Tenebris Somnia!

Incredible things have been going on with the project since our last post we made last year.

We released a demo together with a new trailer, which went viral on Twitter! We did the first definitive shooting sessions for the cinematics of the game. And we also won the biggest prize a game can get in our country!

We’ll tell you everything about that and much more in this post.

  • New logo designed by Claudio ”Scuzzo” Sagrera

THE SHOOTING SESSIONS

To start off, at the beginning of 2023 we got a Mega Grant from Epic Games. This has helped us a lot to keep working on the project without needing to use our savings đź’¸

  • Picture: Clara Kovacic as “Julia”

Thanks to this support, during the months of April and May we were able to shoot the first definitive sessions for the movies of the game.

  • AndrĂ©s Borghi (game director) and MatĂ­as Rispau (director of photography and camera)
  • First monster’s mask created by Marcos Berta Studio
  • Hugo Caceres, Juan Lopez, AndrĂ©s Borghi, MatĂ­as Rispau, Amanda Nara and Juli Quiroga

They were three intense (but super fun) working days with a lot of movie professionals, including actors, scenography, make-up, special effects, cameras, lighting, among others.

And right now, we’re preparing the second part of the definitive film sessions for the end of the year, where we’re looking to complete a very important part of the story.

  • Picture by Juan Lopez. Left to right: MatĂ­as Rispau, Marcos Berta, Flor Fiori and AndrĂ©s Borghi

THE DEV TEAM

In terms of the game itself, we continue working with the unmatched team of graphic artists: El Toreh as concept artist and illustrator, Attar doing most of the pixel art and Pedrito Caval in pixel art and animations for characters.

  • Left to right: El Toreh, Attar, Pedrito Caval, AndrĂ©s Borghi y TobĂ­as Rusjan

But this time, a well know friend of us joined the team: David Levill, the music producer and sound designer from our games Doorways, Hellbound and Out of Bounds; and the guy who did the remaster of The Black Heart soundtrack.

For Tenebris Somnia, David is doing the music and sound effects for the 8-bit version 👾

  • David Levill at his studio in Santa Cruz, RĂ­o Gallegos (Argentina)

PLAYABLE DEMO

This month of September 2023 was without a doubt the most important month for Tenebris Somnia to date.

After working for more than a year on the project, both in development and making the movies, we finally launched a playable demo of the game so everybody can taste a small bit of what this dark and twisted survival horror adventure is all about.

Didn’t try the demo yet? Go to the next link and find the big green button to start the download 👇

https://store.steampowered.com/app/2121510/Tenebris_Somnia/

Since the release of the demo, we have been reading and listening to every opinion and feedback you gave us. Even though the reception was great in general, there were some things to fix and improve. So we have made a quick update to the demo including some changes based on your feedback. You can find the full list on the bottom of this post 🗒️

Don’t stop letting us know about what you think! You can use the Steam discussion section for that.

FEAR FEST AND TRAILER

We launched the demo together with a new trailer which was broadcasted for the first time at the event Fear Fest: Black Summer 2023 hosted by Feardemic and featured at the IGN official channels. The new trailer is short, but super intense, and shows new characters, locations, mechanics and (above everything) a lot of horror:

  • Watch the trailer. Picture: MarĂ­a Eugenia Rigon as “Vitria”

During the event, there was also a special interview with the game director Andrés Borghi. You can watch it in the link below:

https://youtu.be/3FNLzRIgx6E?si=sBy3Wb9EYpLgptmp

Both the demo and the trailer traveled through the internet all around the world. From the dev team, we were shocked with the impact and reception the game had. The news came out on big sites like
PC Gamer, RPS, Vandal, Meristation and Bloody Disgusting; but the demo was also played by big influencers from different parts of globe 🤯

EVA AND RECOGNITION

A week after the big announcement, we participated in the most important local event of game development here in Argentina: EVA 2023. We were there with the team presenting an extended version of the demo of Tenebris Somnia so people from our country could check the new mechanics and cinematics.

  • See more pictures from the event

The feedback was great once again. And thanks to the people who visited our stand, we were able to fix and improve different things for the game.

And to close this lovely month of ”Septembris”, the game won the prise Best Game EVA 2023, the biggest award of the event. 🏆

  • Animation created by Attar

REALMS DEEP

And speaking of events, we’re right now participating for the second consecutive years in the online event Realms Deep 2023, hosted by the guys at 3D Realms 🙌

Don’t miss all the sales of great indie games with retro vibes! Also, tomorrow (Saturday 30th), a broadcast will start with announcements of new titles and interviews to the developers. Check everything here!

To finish, we want to share with you how happy we are right now with everything that has been going on with Tenebris Somnia. There’s still a lot to do, but we have all the motivation in the world right now. Thank you for that!

Below are some new screenshots from the game and on the very bottom of this post is the changelog of the demo update. Don’t forget to leave your feedback!

A big hug from the team! Thank you once again for all the support and stay tunned for more news and behind the scenes material at our accounts in Twitter and Instagram 👌

Cheers, everybody!

Tobías and Andrés

NEW SCREENSHOTS

DEMO CHANGELOG (v0.2)

Bug fixes

  • Sometimes, opening the inventory or re-entering a room during a fade transition blocked the game
  • Some texts went out of the screen in 16x10 monitors, including the Steam Deck
  • Fixed the vertical synchronization (VSync) issue


General improvements

  • Added blood particles when afflicting damage and when receiving it
  • New sound effects for certain steps, elevator door, oven, among others
  • Visual improvements for some of the props of the environment
  • Added a one time language menu option when the application starts
  • Besides skipping the text screens and movies using the action key, there was a skip-all shortcut that was barely used. We removed that key now.
  • During the confrontation with the first enemy, now you can interact with any part of the environment, including doors to avoid it
  • Improved some of the texts from dialogues and interface, mostly in the English version
  • Now, the options can be selected like a carousel, moving to the sides left or right
  • Added a new set of controls combining the mouse and the keyboard (see image)
More from Tenebris Somnia

Other announcements

All events
Community6 Jun 2026Release Date AnnouncementTENEBRIS SOMNIA Retro horrors. Real life nightmares. October 16thCommunity27 May 2026Japanese AnnouncementFresh off our trip to Kyoto, Japan for BitSummit PUNCH where we demoed Tenebris Somnia in Japanese for the first time ever, we are here to tell you that YES - the game will be available in Japanese on Day 1. We (Airdorf, Andres Borghi, Big Dave) had a great time meeting our Japanese players in Kyoto and can't wait to go back! Our next stop on the Tenebris Somnia World Tour™ will be in Los Angel…Community2 May 2026PT-BR Translation is Official!COME TO BRAZIL?! OKAY WE DID NOW WHAT??? It is official. Not only will Tenebris Somnia launch with of course English and Spanish - but also Brazilian Portugese! This will also be coming to FAITH: The Unholy Trinity. VAMOS! You can also play the games at Gamescom LATAM this weekend in São Paulo!