Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Tobor - Digital Artbook›Events›Dev Log #3 Main Theme OST
Community

Dev Log #3 Main Theme OST

Tobor - Digital Artbook · published 3 years ago

All eventsPlayers around this dateRead on Steam

Hello! This is GINGER , Game Director of Tobor, and you are watching 'Hotline Tobor' on CH 7.

On our previous episode of ‘Hotline Tobor', we briefly showed some details about the 'Characters' and the 'Story'. On this episode, I would like to share some details on we created our 'Main Theme' Background music which will be included on our Original Soundtrack.

Today we will have a special guest on the Show. We will be inviting our music writer and composer for Tobor. Before we begin the interview, let's first listen to our 'Main Theme' of the game.

Watch on YouTube

GINGER: Allow me to introduce to you NAVY NAIL. Thank you for accepting our interview request NAVY NAIL! So, let's go right in with the first question. Could you tell our audience on how you set the overall concept and direction of the Music in TOBOR?

NAVY NAIL: Hello everyone. Thank you Ginger for inviting me to this interview. I am NAVY NAIL and I am in charge of the BGM and SFX of TOBOR. If you ask me how we've set the overall concept of the music, I tried to stick to the main key concept of the game. If you look at the overall structure of the game, I think it's important to note that our protagonist, Tobor's main goal is to observe the surveillance camera to follow the main story and narrative . So I thought the story of the individual characters that appear inside the surveillance camera would be more important than that of TOBOR. So initially, I tried to stick to the ambience of the rooms along with the character personalities. Looking back, the main theme song for TOBOR was not heavily considered even as an agenda between our meeting.


The concept of Tobor

GINGER: Yes, that's absolutely right. I also initially considered the the content inside the camera to be more important because the game is a 1st person PoV and also because the players can't even see directly see TOBOR until the ending of the game. Hence I also thought that the Music should be expressing the ambience of the room and the characters that fill those rooms. So why did you want to have the main theme song to focus more on our TOBOR character? I mean you can't actually see TOBOR since the player is TOBOR, right?

NAVY NAIL: That's correct. I thought it would be okay for the rest of the songs to follow the initial direction, however the Main theme song concept needed to depict the TOBOR's story feeling very lonely, dark and convoluted down the road. I thought the players would feel the same while playing the game. Imagine yourself all alone in an abandoned research facility trying to focus on the given mission with a strong crave to get out and go home. I thought the players would immediately be able to assimilate themselves in this situation, making the game more immersive and scary too.

GINGER: I personally loved the idea of making the players feel as if they are TOBOR. What where some aspects that you wanted to express through the Main Theme song?

NAVY NAIL: Since TOBOR was intuitively created by XLCR and was born with a specific mission, I think the players might immediately consider TOBOR to not have opinions or feelings. Moreover, the difficult part is that TOBOR's feelings are that of the player. So if the player doesn't understand the circumstances the job would be very difficult. However, as long as the players are able to understand the history of TOBOR throughout the game, I think it would be quite easy for the players to assimilate themselves being in a situation where they are trapped somewhere deep down the sea with anxiety building across the story questioning the future of the player within the game.


The left side of Tobor's Room

GINGER: If the players feel a lot of insecurity regarding the future and plus if they feel extremely lonely, TOBOR must feel very gloomy and dark. Then may I ask what musical elements you used to create these emotions for the players?

NAVY NAIL: Sure, I've proceeded the song in minor melody using instruments like an organ and a piano to emphasize the loneliness in the music. Also, I've maximized the use of reverb and cut-off sequences to express the darkness and the tragic atmosphere at the bottom of the sea.

GINGER: Listening to the song after hearing your intentions in the music, I think it helps me see things more from TOBOR's perspective. TOBOR must be worried about how to get out of this mess and would have to continue the given repetitive tasks without knowing the meaning of life. I think the music reflects this concept of loneliness and make the story more tragic along the way. Thank you so much for the interview today! Any last words you want to deliver to our audience today?

NAVY NAIL: Thank you everyone for your interest in TOBOR and of course the music. Hope you enjoy the music as much as the gameplay.

GINGER: Thanks for taking your time to watch this 'Hotline Tobor' episode. If the Main Theme song is still playing, please take your time to finish the song. I hope this music can help you understand TOBOR and I Hope to see you all in another episode. Bye!

More from Tobor - Digital Artbook

Other announcements

All events
Sale23 Mar 2026Steam Spring Sale — TOBOR & Rocco’s IslandTOBOR and Rocco’s Island are now part of the Steam Spring Sale. If you are discovering these games for the first time: In TOBOR, you watch 16 surveillance cameras and decide who survives. Every decision you make changes what happens next. In Rocco’s Island, you wake up on a mysterious island where your choices affect the lives of its inhabitants. Two different experiences. One connected world.…Sale6 Mar 2026TOBOR is now part of the Steam Weeklong SaleTOBOR is currently 33% off during the Steam Weeklong Sale. You are the surveillance unit monitoring 16 cameras inside a mysterious bunker. Watch the footage. Find the clues. Decide who survives. Players have already uncovered multiple endings — but many secrets are still hidden. 🕵️ 95% positive reviews on Steam Sale ends March 9.Sale19 Dec 2025What You Miss Never Comes Back | TOBOR Winter SaleWhat you miss never comes back Sixteen CCTV feeds are running at the same time. You can’t watch them all. While you focus on one screen, someone lies on another. A conversation ends elsewhere. A truth disappears without being recorded. TOBOR doesn’t explain what mattered. It doesn’t warn you about what you missed. And it never lets you rewind. You finish the story with only what you chose to se…