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Road 96: Mile 0›Events›Patch Notes
Game update

Patch Notes

Road 96: Mile 0 · published 3 years ago

All eventsPlayers around this dateRead on Steam

Hello Everyone,

We want to thank all of you who left your feedback about Road 96: Mile 0. We're sorry to hear that some of you have experienced technical difficulties while playing the game.

Our team is currently working hard to improve the game and gather all the valuable feedback that we've received. As part of our ongoing efforts, we are excited to release our first patch today, which aims to address the following issues:

  • Fixed an issue preventing players from jumping during rides when the ingame FPS was higher than ~275. The game is now limited to 240fps. Players can still override that value by activating Vsync and using a screen that has a refresh rate higher than 240hz but we do not recommend players using it during rides as it might trigger the bug again.
  • Fixed an issue allowing the player to enter Zoe's Room before discussing with Kaito in Oasis Villas
  • Fixed an issue preventing the player to progress during the talkie walkie discussion in Hideout
  • Fixed an issue blocking the player if a ride replay was triggered during an after ride hideout chapter
  • Fixed a collider issue causing the player to fall through the map in Presidential Park
  • Removed John floating in the Hideout
  • Added a game version canvas on the main menu


E-book "Road 96: About A Girl" patch note:

  • Added epub versions for both English and French versions of the book
  • Fixed Some localization issues
  • Fixed some hyperlink issues preventing player from progressing


We will continue doing our best to make the game better. If you encounter any technical issues, please do not hesitate to reach out to our technical support team, and we'll do our best to assist you.

Follow us on our social channels!


🔸Twitter
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🔸TikTok
🔹Discord

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