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Skul: The Hero SlayerEventsRelease 1.7.3 Patch Note
In-game event

Release 1.7.3 Patch Note

Skul: The Hero Slayer · published 17 Mar 2023, 09:04 UTC

All eventsPlayers around this dateRead on Steam

Hello Little Bones

We have made balance changes in the patch mainly focusing on Magic attacks.

A variety of changes have been made such as damage buffs, QOL improvements, and lowering the high skill ceiling that was required for certain elements.

As mentioned, this patch focuses on elements related to Magic attacks. In our next updates, we plan to focus on Physical attacks as well.

Our efforts to smooth out the balance of Skul are a continuous one.
We also play our game to grasp a better understanding of our community and their feedback. Through your voices, we continue to work hard to provide a betting enjoyable playing experience.

Changes Made

Skulls

Mage

<Common>

  • Increased the amount of mana gained by using basic attacks on enemies: 1 → 2
  • Increased the damage of basic attacks
  • Increased the damage of
  • Increased the damage of
  • Increased the damage of
  • Adjusted some skill effects so it does not visually block enemies

<Mage>

  • Now attacking an enemy with a basic attack restores 2 MP
  • Adjusted the mana recovery rate while meditating: 1000% → 1500%
  • Adjusted the mana recovery rate after swapping: 100% for 10 seconds → 150% for 10 seconds

<Grand Mage>

  • Adjusted the mana recovery rate while meditating: 1200% → 2000%
  • Adjusted the mana recovery rate after swapping: 150% for 10 seconds → 200% for 10 seconds

<Archmage>

  • Adjusted the mana recovery rate while meditating: 1500% → 2500%
  • Adjusted the mana recovery rate after swapping: 150% for 15 seconds→ 200% for 15 seconds
  • The damage of blazing trails will now be increased once the player manages to hit a burnt enemy with

<Sage>

  • Adjusted the mana recovery rate while meditating: 1500% → 2500%
  • Adjusted the mana recovery rate after swapping: 150% for 15 seconds→ 200% for 15 seconds
  • The damage of blazing trails will now be increased once the player manages to hit a burnt enemy with
  • Adjust the cooldown speed of Awakened: 60 seconds → 50 seconds
  • Adjust the duration of Awakened: 10 seconds → 15 seconds

Alchemist

<Grand Alchemist>

  • Changed the attack type and damage of

<Dark Alchemist>

  • Changed the attack type and damage of

Living Armor

<Common>

  • Increased the range of combo attacks
  • Increased the number of spirit flames gained by basic attacks and dash attacks
  • Increased the damage of for each enhancement level
  • Increased the damage of for each enhancement level
  • Increased the damage of
  • Changed the attack type of 's first enhancement level
  • Increased the damage of for each enhancement level
  • Adjusted that each enhancement level of to be immune to knockbacks

<Soul Knight>

  1. While using a skill in the 1st enhancement stage, changed the spirit flames to only consume a portion of it rather than fully consuming
  2. Adjusted the number of attacks of 's 2nd enhancement stage: 2 → 1
  3. Changed the attack type of 's 2nd enhancement stage
  4. Changed the attack type of 's 2nd enhancement stage

Great Warlock

<Common>

  • Increased the animation speed after completing concentration
  • The player now becomes invulnerable during the animation after completing concentration
  • changes
    • Increased skill damage
    • Completing concentration changes the attack type
    • Cooldown adjustments: 15 seconds → 20 seconds
    • Increased the speed of projectiles

  • changes

    • Reduced skill damage
    • Completing concentration increases the skill damage
    • Cooldown adjustments: 25 seconds → 40 seconds
    • Changed the projectiles to now fly to nearby random enemies

  • changes

    • Increased skill damage
    • Completing concentration increases the skill damage
    • Damage output is increased depending on the time concentrated
    • Cooldown adjustments: 18 seconds → 25 seconds
    • Decreased the duration of projectiles

  • changes

    • Increased skill damage
    • Completing concentration changes the attack type
    • Damage output is increased depending on the time concentrated
    • Added a knockback effect
    • Cooldown adjustments: 20 seconds → 30 seconds

<Great Warlock>

  • Increased basic attack damage

<Abyssal Monarch>

  • Adjusted the maximum number of spikes that can appear while concentrating : 1 → 10
  • Increased the damage of spikes while concentrating
  • Increased the damage of pulses while concentrating
  • increased the damage of lasers while concentrating

Rock Star

<Common>

  • Holding down the basic attack button will allow the players to continue using the basic attack

Ninja

<Common>

  • Players will now be invulnerable while using a swap skill
  • Increased the damage of
  • Increased the damage of
  • Increased the damage of
  • Increased the damage of

<Ninja Master>

  • Cooldown adjustment of : 10 seconds → 8 seconds
  • Changed the attack type of
  • Increased the damage of
  • Cooldown adjustment of : 16 seconds → 7 seconds
  • Increased the damage of
  • Players will now be invulnerable while using
  • Increased the damage of

Archlich

  • Increased the damage of chains that spawns near enemies every 10 seconds
  • Increased the damage of combo attacks
  • Increased the animation speed of all skills and
  • Increased the damage of
  • Defeating enemies with will now amplify Magic attack rather than increasing it
  • Increased the damage of
  • Adjusted the chains to spawn more tightly while using
  • Adjusted the chains that spawn while using to be recognized as one attack rather than recognizing each chain
  • Increased the damage of

Davy Jones

  • Increased the explosion damage of both normal and special cannonballs
  • Increased the explosion damage of enhanced normal cannonballs
  • Increased the reload speed rate depending on the attack speed
  • Increased the damage of
  • Increased the damage of
  • Increased the damage of
  • Increased the damage of

Yaksha

  • Increased the size of Domain of the Wicked
  • Adjusted the Domain of the Wicked to inflict a stun effect on enemies who are caught inside while the skill is being activated
  • Incoming damage is reduced by 30% in the form of Rakshasa
  • Stomping, which was activated while using a skill in the form of Rakshasa will no longer damage enemies
  • Increased the damage of
  • Increased the damage of
  • Increased the damage of
  • Increased the damage of

Items


Ceremonial Dagger

  • Increased crit rate: 5% → 10%


Victory Baton

  • Increased Magic Attack: 70% → 85%


Fragments of Sun Wagon

  • Increased the size and damage of the trail of fire
  • Increased the trail of fires chance to inflict burn: 8% → 10%


Charred Jamadhar

  • Increased the chance of basic attacks inflicting burn on enemies: 10% → 15%
  • Increased the damage of additional Magic damage


Chest of Flames

  • Cooldown adjustment: 2 seconds → 1 second


Aftershock

  • New effect: Stunning an enemy increases skill cooldown speed by 60% for 5 seconds.


Stigma Leg

  • Cooldown adjustment: 2 seconds → 0.5 second


Sphere of Sniping

  • Adjusted the magic arrows to now penetrate enemies
  • Increased the damage of magic arrows
  • Reduced the preparation time for magic arrows


Magical Choker

  • Increased the damage of magic projectiles
  • Reduced the preparation time for magic projectiles


Invisible Knife

  • New effect: 10% crit chance
  • Increased the damage of additional Magic damage


Burning Scripture

  • New effect: Increase Magic attack by 30%


Mana Gauntlets

  • Adjusted Magic attack increase duration time: 2 seconds → 3 seconds
  • Adjusted Magic attack increase rate from basic attacks: 3% → 5%
  • Adjusted max Magic attack increase rate: 60% → 75%


Holy Footsteps

  • Adjusted skill cooldown speed rate after dashing: 5% → 10%
  • Adjusted the max Magic attack increase rate when fully stacking the item effect: 60% → 70%


Elder Ent's Gratitude

  • Adjusted the barrier value: 40 → 50
  • increased Physical & Magic attack increase rate: 40% → 50%


Arch Bishop's Scriptures

  • Adjusted the item rarity: Unique → Legendary
  • Increased the duration time of punishment but decreased its size
  • Item effect changes
    • Upon using a skill, punish a nearby enemy to deal Magic damage. (Cooldown: 30 seconds) The punishment moves toward a nearby enemy, and enemies hit by it receive 10% more amplified Magic damage for 10 seconds. (Maximum 50%)


Dark Priest Robe

  • New effect: Crit Rate increases by 30% while the barrier is activated


Frost Witch's Staff

  • Item effect changes
    • Freezing an enemy triggers the Frost Witch’s magic to deal Magic damage to surrounding enemies and inflict them with Freeze. Upon dealing damage to the enemy with the Frost Witch’s magic, Magic attack increases by 8% for 12 seconds. (Stacks up to 80%)


Manatech Circulator

  • Item effect changes
    • When using a skill, the cooldown of a different skill on cooldown decreases by 2 seconds


Golden Whip

  • Item effect changes
    • Increases Gold gain by 15%. Increases Crit Rate by 25% for 4 seconds when hit


Demonomicon

  • Now players can gain it through a new item called 'Prohibited Book'
  • Adjusted the item rarity: Unique → Legendary
  • Item effect changes
    • Magic attack increases by 60%. Upon using a skill 4 times, one of the 3 spells written in the Demonomicon is triggered for 10 seconds.

New Items


Golden Wand

  • Every 100 Gold spent increases Magic attack by 1%. (Stacks up to 70%)


Prohibited Book

  • Increases Magic attack by 15%. Obtain 1 page of the spell book each time you deal damage to an enemy with the skill. (Maximum 3 pages from the same target) Upon obtaining 500 pages of the book, the item changes into the 'Demonomicon'


Grace of Leonia

  • Gain a 15 HP barrier every 30 seconds. Magic attack increases by 50% and a barrage of orbs shoots out at nearby enemies every 5 seconds while the barrier lasts, dealing Magic damage.
  • This item can only be obtained by defeating the Chapter 4 boss 'Leonia Grand Priest'

Quintessences

  • Increased the damage of Wraith
  • Increased the damage of Dwarf
  • Increased the damage of King Dwarf
  • Increased the damage of Raven Soldiers summoned by the Raven Lord
  • Increased the required range to reach Archdemon's max damage
  • Increased the damage of Imp
  • Increased the damage of Balrog

Dark Abilities


Silent Cries

  • Item effect changes
    • When using a skill, the cooldown of a different skill on cooldown decreases by 20%/30%

New Curses


Ambition

  • Obtain all the following effects based on the amount of Core Quartz in your possession.
    • 1 or more: Increases Physical attack and Magic attack by 5% per Core Quartz.
    • 3 or more: Increases max HP by 3 per Core Quartz
    • 5 or more: Increases skill cooldown speed by 5% per Core Quartz
    • 7 or more: Amplifies damage dealt to enemies by 2% per Core Quartz

Stages

  • Changed the summoning animation of 'Dimensionist' in the Dark Mirror mode

Etc

  • Fixed an issue regarding the buttons not functioning properly in the Dark Ability menu while using a keyboard
  • Adjusted the function buttons in the Scroll & Dark Ability menu to be unbindable with other buttons
  • Adjusted the button bindings used in the Scroll & Dark Ability menu while using a controller
  • Adjusted the Ⓑ button to now close the Scroll menu

Bug Fixes

  • Fixed an issue regarding crit attack could also be activated to Fixed damage
  • Fixed an issue regarding some Quintessences' abnormal damage output
  • Fixed an issue regarding the Great Sage’s Time's cooldown not activating
  • Fixed an issue regarding the effects of Great Sage’s Time could be activated even though the requirement of 4 skills being on cooldown was not met
  • Fixed an issue in which the player could receive damage as the gates closed on the way to the Chapter 4 boss
  • Fixed some awkward Chinese translations
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