Hi everyone,
We are finally here. After more than a year of solo development, after 10 months of Early Access, Shapebreaker is ready for a full release!
The idea started when I wanted to combine the classic Tower Defense genre with modern Roguelike Deckbuilders. The success of Roguelike Tower Defense games showed that there were definitely more people out there that would enjoy such a game, just like me.
I posted early prototypes on Itch.io. I was pleasantly surprised by the amount of people that enjoyed playing such a bareboned game. It was very motivating and I knew I had to keep working on the game. All the feedback was extremely helpful for understanding what needed to be improved and to determine what was required for an Early Access release.

The game released in Early Access on Steam on July 19 last year. This brought in a lot of new players thanks to Steam and content creators like Retromation and Wanderbots.
Since the start of Early Access new content was added like:
The roadmap for v1.1 and onward will be determined by the feedback I receive on v1.0. Definitely let me know what you like, like less and would like to see on Discord and the Steam discussion forums.
A big thank you to everyone that played Shapebreaker during development. It really fueled development and shaped the roadmap. The game would not be the same without you. Thank you!
Enjoy!
Alexander