You may notice characters are able to take significant damage before dying. It's part of the new medical system that I'm still working on. Instead of a set health value and a character dying when the value reaches 0, character health uses a new vital system that is still early in the works. Remember this is TEMPORARY. In the meantime, have fun lighting characters up with a massive amount of bullets.
NEW CONTENT
ANIMATION
- Added dedicated ThirdPerson AK Animations
- Added dedicated ThirdPerson LMG Animations
GAMEPLAY
GUERILLA HUNT
A gamemode that randomly generates an objective and spawns enemies. Eliminate all enemies and capture the objective to win. (WORK IN PROGRESS)
UI
- Added "Low Quality Models" Graphics Setting Option
VFX
- Readded Multilayer Damage! (WORK IN PROGRESS)


Added new and Improved Blood Splatter





WEAPONS
- Added 240B Machine Gun
- Added ASVAL Suppressed Rifle
Watch on YouTube
Watch on YouTube
NEW CHANGES
- Improved Main Menu
- Improved muzzle flash vfx
BUGFIXES
- Fixed control tips showing wrong controls
- Fixed unable to customize some clothing
- Fixed BAR selection in customize menu
- Fixed facemask not working
- Fixed End screen not showing proper AAR stats
- Fixed respawned characters wouldn't use facial animation settings
- Fixed helmet straps not following facial animations
OPTIMIZATION
- Added option for UE4 character head models
- Slight performance improvement for Character Animation Blueprint
- Fixed facial animations still being used after being turned off by player