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Gamble TowerEventsUpdates about Playtest 2 - Plans, end date, etc.
Community

Updates about Playtest 2 - Plans, end date, etc.

Gamble Tower · published 9 May 2023, 11:47 UTC

All eventsPlayers around this dateRead on Steam

Hi everyone, I hope you are doing well.

We have some new info to share about our current ongoing Playtest, but first off let me start by saying that this Playtest has been an amazing experience, and we are grateful to all of you for your feedback and support.

Before anything else, in case you are not playing the Playtest yet, it is currently public and on!


That means that even if you don't have access, you'll gain access instantly just by clicking the button above on our Steam page, so why not play it? :)

Ending the Playtest on May 22nd


Curiously enough, when we started the Playtest I totally forgot about defining an end date.
(I guess I was more interested in making it live than ending it :P)
So, as the header says... We'll be ending Playtest 2 on May 22nd, 2023.
We encourage all of our players to continue playing and providing feedback until then. This will help us make the game even better for its next milestones, and far less buggy as well.

What we've added so far


So far we have worked on several new features (some very experimental) in order to improve the current experience of the game and also to add more to it in general, some examples being:

-Loadouts/Classes
https://imgur.com/W5mOhUm

(Now every character has different orb loadouts based on their clans)

- Inn Master NPC and Skill Rewards
https://imgur.com/vQXmWdp

(Inn Master now appears during expeditions, and you may acquire healing mugs or skills)

- Loan Shark Cupcake


(Made during a livestream, we improved the utility of Loan Shark characters, making so that you can farm coins much more easily when playing with them)

Be aware that most of those new features were ideas given directly by you guys (specifically on our Discord, but you can post your ideas here on Steam as well), so if you have any suggestion, please let us know!

By the way, you can check details about every new update made in-game, by going to News > Changelogs.
https://imgur.com/pZhOoCT
(Changelog Example)

What we still want to add


For this week (from May 8th to May 14th), we'll be experimenting with some new content that we want to add as well, we are not entirely sure what of those features are going to make it in time, but the plans are to add:
- A bank NPC. (concept art below)


- Boss lootboxes, with 3 unique boss artifacts.
- Maaaaybe some kind of elite enemies/mechanics. (I really want to add this, but I don't believe we'll have the time right now)

Now, be aware that of course our main focus is to make the game as bug-free as humanly possible during the time we have the Playtest live, so any kind of bug usually takes priority over any new feature we want to add.

Plans after the Playtest


Okay, so for after the Playtest is finished, we have two more milestones to go. Here's a sneak peek of what's to come:


You can also access the roadmap in-game, by clicking Roadmap on the Main Menu.

To be a bit more specific, the Prologue is planned to release possibly by the end of June or the start of July. We'll be simultaneously working on the final product while we work on the Prologue, so we may have the release (take this one with a biiig grain of salt) by the end of August.

Realistically, I would expect September or even October to be more reasonable, but it will all depend on how much I'll be able to work and how much progress we'll be able to make on the next months.

Thank you!


Thank you for your continued support and feedback. We can't wait for you to see what we have in store for the future of our game.
Be well, friends. :D

Best regards, Ian.

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