Vehicles now have screens that display the current music and the car's speed
Some car's wheels will lock up when drifting
Cars have exhausts
Removed crosshair when in vehicle
Can switch between third and first person in vehicles
Vehicle camera controls now much better
Vehicles can be rolled off of their roof with R
Vehicles can be rolled in air, GTAV style
Vehicle names now show up when you get in
Vehicle controls now show on screen when in vehicle
Vehicles perform better at lower framerates
Vehicles control better
Fixed some issues with enemy damage numbers
Fixed humans damage type weaknesses and strengths not working
Fixed milkigun outputting far too much damage
Cultists are now weak to milk damage
Fixed IHOP ref in book
Sewerdepths start location changed
Rebalanced and fixed various audio
Removed some "armored" parts of the pootank
Fixed cowveyor bugs
Fixed cow udders being upside down sometimes
Buttons can now be pressed with kicks and guitar swings
Improved throwing humans corpses
Optimised firework explosions
End-of-fight sound effect will now play even if music is off
Factory 2 cannon no longer useable when rising
Added floaty little icon to hint at where backtracking paths are
Factory 2 backtrackable
Fixed poopy particles on your eyes rendering behind water surfaces
Optimised bleach explosions, puddles, and decals
Fixed your own bleach bottle explosions hurting you too much
Fixed spelling mistake on testicle parchment
Fixed puddle hurtboxes not scaling correctly
Added a few damage type weaknesses and strengths to enemies
"Change Difficulty" is now a more obvious option from the pause menu
Arena card select screen now has blur behind it
Water volumes, liquid depending, will extinguish and cause fires
Fixed jittering when standing on physics props that weigh less than the player
Can no longer clip your head through the underside of a bed
Screen goes dark when you get in the sleepy zone of a bed
Hasty Pootanks and Quicker Pootanks cards buffed
Removed various test humans
Updated the scoreboard screen to include kills YOU are responsible for, and lore sheets collected
Fixed gaining health after dying (hopefully)
Nailgun alt fire tweaks - better arc, costs less nails, slower fire rate
Made poo barrel guys footsteps louder
Zombie sound effects added
Fixed throw prompt showing up when it shouldn't
Fixed throw and use prompts sometimes saying the wrong input key
Added flags and drapes
Factory theming work
Fixed Fly not flying very well
Fixed enemy soul eggs not spawning sometimes
Buffed zombie health
Fly now has multiple projectile types
Shitgun projectiles can now be put back in your bum
Improved collision on doors
Added high poly roads to platforming part
Uddertaker now is hold-and-release-to-fire and starts with 0 ammo in mag
Uddertaker is now on key 0 (supers)
Improved gore effects on humans - blood trails from flying limbs, head flies upward on decapitation, eyes now fly forwards on decapitation, neck stumps spurt blood
Uddertaker no longer targets dead enemies or cars
Added more projectiles to dysfunction randomisation
Firing certain weapons now count as vegan infractions
Vegan infractions don't count if you're dreaming
Parameterised poo material to make poo children
Potentially fixed getting a "custom" difficulty despite that not yet being a thing
Improvements and optimisations to enemy AI
Reduced duration of floating damage numbers
Kicking many small things at once is now much less laggy
Boomer Juice is now an actually-good berzerk-style powerup, making kicks and guitar swings hugely explosive
Updated theming for boomer juice
Fixed explosions instigated by egg not hurting egg ever
Sound effects for shooting an armored component is now louder
Fixed Boomer Juice and Bongs not appearing in front of you when consuming
Explosions, fire, or electricity inside the cow guts section will instantly explode the whole place and kill you
Added health bars above enemies (can be turned on or off in Gameplay Options)
Added intercom system
Added Cow Boss
Added Jonathan's Auto Barn
Added "afterbirth" liquid type
A few fixes to some achievements that might not have actually fixed them
Fixed humans not dropping any goodies if they are supposed to
Fixed some weapons appearing at wrong angles in hands
Factory can now be pacifisted
Fixed PISSCO and Factory music stopping if you respawn from the beginning
Added more cars to M77
Arena mode cards will now be visible in your inventory under the last tab
Fixed obvious LOD in Sheffie train station
Added Baby Flies and Fly Eggs
Fly eggs are now shot from flies as well as regular fly projectiles
Improvements to M77 platforming section
Added save points to M77 platforming section
Spears now spear humans and maybe other enemies
Toolbox pickups now disappear if you already have one
Added functioning alarm speakers to factory
Puddles on walls and ceilings optimised and drip more
Factory work to make the end clearer
Added secondary-fire encouragement posters
Lighting changes to various levels
Optimised egg undulation
Arena should have a boss at level 10
Moved Pisstol box
Reloading Pisstol adds a small amount to your "gallons of piss pissed" stat
Can now turn radios on and off
Fixed bus shelter model not allowing you underneath it
Fixed some edibles not getting deleted when eaten
Fixed projectiles damaging things when becoming unstuck from something
Decal puddles now more reliably attach to moving things
Traffic now more reliably hurts
Added a few cars
Humans don't get gibbed by fire, bleach, etc
Improvements to fire
Any dialog spoken underwater will now be gargled
Improvements to speech bubble text size and fit etc
The sound playing when an enemy is dazed will stop if they die during it
Vehicle air drag fixes
Explosive props' explosions will now correctly be your fault if caused by you
Fire extinguisher explosions now extinguish burning pawns (but will probably just kill them anyway lol)