Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Breach Wanderers›Events›The Interlude Update sets a new beginning
In-game event

The Interlude Update sets a new beginning

Breach Wanderers · published 3 years ago

All eventsPlayers around this dateRead on Steam

The Interlude Update starts today

adding new cards and improvements!

Before getting to the final release, we are now introducing the new Interlude Update to improve the gaming experience for all the current Wanderers out there, including new cards, characters and enemies adjustments, and much more.

Expand the notes below to know more about what's included in the Interlude Update:

What's New?

  • 30 new generic cards were added to the game
  • Caitan has received a small rework
  • Updated Unity and various plugins to improve stability

Character Changes

Caitan

  • Caitan will now heal 1 every time he switches stance
  • Caitan now has 20 (up from 15) recoverable health
  • Caitan's last passive now draws 1 Strike or Spell each turn instead of copying one each turn
  • Strike Stance's damage bonus was changed to a flat +2 damage
  • Several Caitan cards have been changed

Inna

  • Inna will create Rare and Epic tools slightly less frequently
  • Inkwell & Quill is now an Epic tool

Quest Improvements

  • Quest objectives are now displayed during the run
  • Difficulty level is now indicated when selecting a quest
  • Quests can be replayed once all quests have been completed

Mechanics Changes

  • "Increase the damage of all your spells" has been removed as a mechanic. Spellweave has been added as a new buff instead: Increase the damage of all your spells by 4% per rank. Not reduced at end of turn.
  • Status barriers now increase max status by 2 instead of reducing incoming status by 2
  • Primal Pearl now only affects enemies
  • Draft runs now start with 3 rares and 12 commons (instead of 15 commons)
  • Quickplay rewards for common fights now include both common and rare cards
  • Changed the way idols were distributed in Rush runs
  • Each activated idol will empower 2 non-boss fights (boss fights are unchanged)
  • Idols will be chosen among all activated idols
  • Enemy summons can no longer override player summons except rare exceptions. Most monster abilities that fail to summon will buff the monster instead.

Enemy Changes

  • Buffed Vessel of Impulse
  • Nerfed Shadeberries and Redblossoms
  • Tweaked the opportunity attacks of many monsters. Opportunity attacks now have their damage modifiers halved
  • Enemies summoned by the player no longer have their attacks boosted by Rush Mode
  • Enemies summoned by the player have reduced health scaling

Misc

  • Reduced the chance of weather events showing up, especially when activating idols
  • Phoenix Feathers are now displayed in combat when available
  • Legendary cards will no longer appear as rewards once they've been picked

Bug Fixes

  • Fixed a bug where the rest icon wouldn't always glow before the final boss of a run
  • Fixed a bug where enemies summoned by the player would have inconsistent health in Rush Mode
  • Fixed a bug where having less than the maximum number of Epics could guarantee seeing an Epic card as a reward
  • And many more fixes!You can also check all the Patch details on the official website of the game: https://www.baronneriegames.com/interlude-update

As with other previous updates, you can check out the recap video of our beloved Falterfire to dive into all the changes and improvements: https://www.youtube.com/watch?v=1Pc0E4mGAqw

We hope that you enjoy this update. Remember that you can join the incredible Breach Wanderers community and talk with the devs on the Discord server.

Prepare your strategy and stay tuned for more news pretty soon.

More from Breach Wanderers

Other announcements

All events
Game update12 Jul 2023Small Bugfix Update #2- Fixed a few issues with the Chinese and French localizations - Fixed an issue where the end-of-run bonus button sometimes didn't show up - Items that increase the effectiveness of Cleanse effects will now work properly - Fixed an issue where Gather Equipment could lock up the gameGame update30 Jun 2023Small Bugfix Update- Changed Defiant Howl so that it now gives Critical - Fixed an issue where enemies with Berserk could sometimes soft-lock the game - Fixed a few more minor issuesIn-game event23 Jun 2023Performance Update + Soundtrack Release!Greetings, Wanderers! Today's patch is a smaller one, but one that I'm very excited about! You can now purchase the game's soundtrack! Its wonderful creator, Jakob Sommerlund Moestrup, put together an album for you to listen to. The other notable changes are that I've greatly improved the game's memory usage, reducing it by more than half. With the help of the community, I've also changed the C…