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Kingdoms Rise and Fall›Events›Small Update 9/7/2023 0.2.1
Game update

Small Update 9/7/2023 0.2.1

Kingdoms Rise and Fall · published 3 years ago · build 12135177

All eventsPlayers around this dateRead on Steam

Fixed icons of later game units

Certain buildings weren't able to be placed on map

Town center 2 and 3 were not upgrading correctly to the next building center this has been fixed

Many medieval buildings and units were sized incorrectly

Fog of war was totally disabled on many maps due to graphic/quality settings changes. This is now
fixed and fog of war should be present on every map.

Selection colliders on some late game buildings were off. Making them hard to select
Workers, peasants, and plebs had buildings that should've been enabled after researching was done that still was unable to build the required buildings. This has been corrected

Crashes and freezes due to map configuration has been fixed as well

Steam workshop and mod support has been enabled and will begin rollout

More from Kingdoms Rise and Fall

Other announcements

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Major update19 Apr 2024Kingdoms Rise and Fall ReimaginedUpdate Announcement Hello everyone! We greatly appreciate all the support throughout our journey, and apologize for the prolonged silence and lack of updates. Rest assured, it was all for good reason. After alot of work and careful consideration, we've realized that many of the issues that you guys have mentioned in feedback and reviews were going to be hard to fix without major changes. Theref…Major update4 Sep 2023Kingdoms Rise and Fall 0.2Performance and Optimization: Tons of crashes where happening for multitude of reasons mostly doing with the way maps worked. We have addressed and fixed many of these issues. We've tackled several performance issues, including game slowdown on larger maps and with more AI. To optimize gameplay, we've reduced map sizes and implemented model caching. AI decision-making has been streamlined for b…