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Lock 'n Load Tactical Digital: For the Emperor BattlepackEvents19 Apr 23 Early Access Build
Game update

19 Apr 23 Early Access Build

Lock 'n Load Tactical Digital: For the Emperor Battlepack · published 19 Apr 2023, 23:32 UTC · build 11044839

All eventsPlayers around this dateRead on Steam

- fixed bug where a unit opfiring at an arriving stack on their first hex could cause the unit action buttons to be incorrect when control passed back to the arriving stack.
- fixed a bug where the move path preview would show the wrong cost for moving uphill into a hex with a cave in it.
- fixed ATGM teams to count as a half squad for passenger purposes.
- added the skill given to generated heroes to the message log.

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Lock 'n Load Tactical Game update5 Dec 202305 Dec 23 Early Access Build- fixed a potential AI loop with it trying to use ord-only support weapons (such as PTRS rifle) vs unarmored targets. - claymores no longer allowed to fire into a hex with friendly units in it. - fixed Red Star Stingers to be properly flagged as an AA weapon (new games only). - multiplayer: fixed a desync bug when claymores were prompted for their attack. - Roosevelt's Butchers: fixed victory t…Lock 'n Load Tactical Game update15 Nov 202315 Nov 23 Early Access Build- possible fix for joysticks affecting slider input. - fixed Map 88 not being properly selectable in Battle Generator. - fixed StuG H missing purchase cost.Lock 'n Load Tactical Game update13 Nov 202313 Nov 23 Early Access Build- Heroes of Normandy Battlepack 3 DLC released - fixed M2 Bradley IFV not having an ATGM Depletion #. - Scenario Editor: added unit attributes May Fire at Unspotted Units, Mixed Arrival Group OK, Depletion # Override, and Ord Depletion #. - Scenario Editor: added support for negative elimination VP (own side loses these points if eliminated).