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EBOLA VILLAGE›Events›EBOLA VILLAGE - list of updates.
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EBOLA VILLAGE - list of updates.

EBOLA VILLAGE · published 3 years ago

All eventsPlayers around this dateRead on Steam

I fixed all the remarks and bugs that I noticed while watching the streams (thanks for the feedback). But, please note, the DEMO version will not be updated!

After a couple of days, the DEMO will be deleted. Downloading an update is quite a long job, I'd rather spend that time developing a full game.

1) Fixed the animation of holding a shotgun in hand.
2) Added the ability to hit monsters with a butt.
3) Fixed monster physics.
4) Added monster death animations. (earlier shakes head)
5) When hit with a knife, cuts now remain, before there were holes.
6) Fixed navigation and a bug with a door in the first house.
7) Added a signature for the first 4 inventory slots, hotkeys for taking weapons.
8) Fixed a bug when we take down the monster's head, but he still manages to bite 1 time.
9) Grabs (bites) of zombies are now less common by 40% However, hand damage is increased by 15%.
10) Reduced HP of enemies.
11) Fixed a bug with the addition of M16, although we did not pick it up.
12) Fixed a bug when shooting close, before when we were bitten by monsters, the bullets flew past them.
13) Changed the sounds of the death of monsters. Also now they have a radius, and do not work on the entire map as before.
14) Added sounds of bleeding monsters.
15) Now some monsters can throw axes.
16) Changed the background and music in the main menu.

Also fixed a bug with saving the game. Previously, if we played and started a new game on a different difficulty level, the game was like completed. This error has been fixed.

However, I remind you that I do not update the demo version, it will be deleted soon. At the moment the game is in version 0.3.5, which is a rather raw product, the constant updating of the demo version takes a lot of time. The release product will be provided with at least version 1.0.0.

I am developing the game by myself. This demo is provided exclusively for the Steam Festival.

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