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v2023.04.06c:
- Few vehicles now have removable fuel tanks
(when loading older saves those vehicles will not have a tank) - Fuel cans, oil cans and such can be installed as tanks
- Car interior lights now turn on when the doors are opened
they have 3 states:
- only on when doors are open
- always on
- always off
- Physics lock triggers now lock vehicle's wheels if its handbrake is on, so transporting them is more stable
- Added deferred rendering path setting
(this may run a bit better, than forward, which was the default) - Distant terrain setting now disables the Distant Terrain Camera when it's disabled
(should gain more performance when disabled, than before this update) - Added cloud shadow setting (it can now be disabled)
- Added Sky Objects setting which affects, clouds, stars and airplanes in the sky
(and also disables the Sky Camera when it's disabled)
- Added new vehicle
- Added new vehicle
- Added new vehicle
- Added new vehicle variations
- Added Stereoscopic 3D options (Anaglyph, SBS, Depth)
- Added metal detector
- Stuff can be dug up from underground with the shovel
- Added stuff spawning in boxes
- Added ramp
- Added coffin
- Added VR Look around (Only Headset, no motion controllers yet)
- Toilets can now be installed instead of the rear seats for kombi cars
- Added new radio stuff and the halloween themed commercials only play on halloween
- Fixed not being able to put Car08's right mirror in inventory
- Fixed a bug with attachables and physics lock
- Fixed saving on bike
- Fixed paintings sometimes not being random
- Fixed compass needle not rotating around
- Fixed invisible ghost siphon hoses remaining when leaving behind a siphon hose, same with ragdolls
- Fixed 360° Camera being small if on an other monitor
- Changed some mirror stuff a bit
- Succesfully moved to new Unity version (from 2019.2.21f1 to 2021.3.15f1)
(And finally to 2021.3.18f1, but not on purpose) - Did something to the old heathaze, so its not glowing
- Sun defender's text changed from "Continue" to use "Adjust"
- Sun is blinding again when you drive west around sunset
- Adjusted plexiglass, now those are blinding too
- The friendly human npcs added in the scary update no longer spawn in peaceful mode
- From now on the Broom can be put in inventory
- whiter wall in starting house
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Genesz:
Hey everyone!
As always this update is both delayed and rushed, it seems like that is the only way to do it.
So thank you for the patience!
After the previous update back in november the plan was to bring back the christmass and winter stuff from v20191227winter, fix a few things and start working fully on multiplayer again.
There wasn't enough progress made to be done before christmass, so this update was in the works instead.
Now after the unavoidable hotfixes will be out, the plan would be to work on multiplayer.
But that is not so simple. Syncing a few things is not that hard, but the game under the hood is like an overcomplicated rusty pipe system made of badly written moldy spaghetti code living in a dark basement with slimy angry looking spider creatures crawling on everything. And hissing at me.
In the past few years I have gained a lot of experience, now I should be able to do much better.
So a lot of the main scripts need to be rewritten, like the:
- terrain generation
- building generation
- save-load system
- item manager
If these don't work properly (and they don't) the multiplayer will not either.
And it is not efficient to implement new features to them, or other systems depending on them either.
Playing with older versions which have the previous terrain generation now almost make me sick.
They didn't made me sick back then, because they felt great then, but they weren't.
And the current one feels not too bad now, but I want to have a very good one, and be very sick of this one, when that comes out.
I don't like to talk about plans like this, because they never work, something always crosses them out, and the game should do the talking anyway by it's improvements, and not me. If I'm talking, then I'm not working.
But it is good to see the community on the discord server already sharing their experience with this update and the activity on other places.
I would interact more with you, but "sadly" there are so many of you and I'm a man of a few words, aren't I?
You know that if you saw the previous live streams. Speaking of those, there should be one sometime about this update on the TLD youtube channel, I'm sure it will be posted on the TLD facebook page, if you are afraid you miss it.
Have fun with this update!
Hopefully the next one won't take much longer as the average updates took this far.

Previous small updates since the last steam post:
v2022.11.11:
- Fixed lag when loading older saves?
v2022.11.10:
- Added inventory icons for:
- book
- crate debrish
New pole cable (eats a bit less performance (at least from the cpu))Few other smaller script and model optimizationsv2022.11.09:
- Fixed a few lag spikes and a small continous something
- Fixed food shooting
- Fixed no physics on stuff after an error (hopefully)
- Books can now be stored in inventory (no icon yet)
Here are some bonus screenshots taken while working on this update:














