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Bloodhound: First day in hell›Events›Patch 1.9.3
In-game event

Patch 1.9.3

Bloodhound: First day in hell · published 3 years ago

All eventsPlayers around this dateRead on Steam

Greetings, Bloodhound players! We are thrilled to announce the release of the latest patch for the highly acclaimed Bloodhound prologue - First Day In Hell. This update brings a plethora of improvements, fixes, and optimizations to enhance your gaming experience. Let's delve into the details of what awaits you:

  • Improving the density of corn on map 4 so you can see it in the distance on low settings
  • Adding forcefield borders on map 1 act 1
  • Adding forcefield borders on map 2 act 1
  • Adding forcefields borders on map 3 act 1
  • Addition of forcefields borders on map 4 act 1
  • Addition of new static object occlusion algorithm to all maps for optimization
  • Fixes of holes in LOD of rocks on map act 1
  • Fixes of tentacles in front of portal in 3 map act 1
  • Improved shadows on cornfields visible on low graphics settings in the 4th map
  • Weapon damage rebalance - machete
  • Weapon damage rebalance - revolver
  • Weapon damage rebalance - shotgun
  • Weapon damage rebalance - assault rifle
  • Weapon damage rebalance - crossbow
  • Weapon damage rebalance - edged weapon
  • Rabalance of enemy life points - Cultist Fanatic
  • Rabalance of enemy life points - Cultist Shotgun
  • Rabalance of opponents' life points - Cultist Assault
  • Rabalance of enemy life points - Cultist Berserker
  • Rabalance of opponents' life points - Bishop Mage
  • Rabalance of life points of opponents - Demon Blade Dancer
  • Rabalance of opponents' life points - Frmon Priestess
  • Rabalance of opponents' life points - Creepr Boss
  • Rabalance of life points of opponents - Exploding Demon
  • Rebalance of life points of opponents on Easy level
  • Rebalance of life points of opponents on Hard level,
  • Reduction of damage bonus in demon form. from +300% to +150%,
  • Addition of a refreshed version of tutorials
  • Refreshed visuals for weapon sights on the HUD
  • Improved bug with assigning keyboard shortcuts in options
  • Toggle ui locked
  • Improvement of VFX optimization of portals
  • Improved VFX optimization of smoke
  • Improvement of VFX optimization of spanners
  • Improvement of VFX optimization of explosions
  • Explo demon death crash fix
  • Pickups no longer disappear in Creeper boss arena

As we wrap up the patch notes for Bloodhound's prologue, we want to take a moment to express our heartfelt gratitude to the incredible Bloodhound community. Your unwavering support, passion, and dedication have been the driving force behind the continuous improvement of the game.

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