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Cultist Simulator›Events›"I see those colours still."
Community

"I see those colours still."

Cultist Simulator · published 3 years ago

All eventsPlayers around this dateRead on Steam
"I don't recall exactly what occurred, last night, in the beating black between the trunks of the trees, where winged things moved beneath my hands. But now this morning my brain fizzes with fragments: IN GI RUM IMUS NOC TE ET CON SUMI MUR IGNI RUM IMUS NOC TE ET CON SUMI MUR -"

Game dev, unlike jobs in Cultist Simulator, is not "an arrangement to exchange one's life for money". It's something AK and I spend an embarrassing amount of time doing, thinking about and discussing. We talk about grand things like the Importance of Art and apophenia and the unplumbed depths of a player's heart, and we talk about petty things like what colour the glow effect around an empty slot should be, and whether or not 'Guardian' is the most charming Aspect in the game. (It is.)

Cultist Simulator turns five today, which basically makes it the game version of a Long. But it isn't off to Port Noon quite yet: we're still patching and fixing and improving it. We've come a long way since launch - four DLCs, four new languages, mobile and Switch ports, a whole code rewrite, 170 Workshop mods, a TRPG and a certain card placement SNAFU that one really needn't remember - to the point where our launch trailer looks janky compared to the actual game!

I have to do the dev thing and mention, loudly, that we're running a 70% off Daily Deal to mark the occasion, that Cultist Sim's follow-up BOOK OF HOURS brings new Secret Histories in August, and that we're delighted to be a husband and wife team hustling to make strange flowers grow in the garden of our lives. But aside from all of that, I wanted to thank you.

Thank you to everyone who Kickstarted the game back in 2017. Thank you to everyone who bought a copy in launch week, helping us with Steam's frightening and vital algorithms. Thank you to everyone who bought a copy since, making sure we can still afford Ultra-Nom Jelly Snaxx for our cats, to everyone who joined our mailing list or follows us on social media, to the people who read our blogs and the people who send in nice messages and the people who buy merch and anyone, honestly, who's reading this. Cultist Simulator is a weird, bright pocket universe: I'm so glad you answered the riddle, and are counted among the Know.

Here's to the Mansus, the House, and its Seekers. Each flame has its fuel. This is ours. ♥

Love,

Lottie & Alexis

More from Cultist Simulator

Other announcements

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In-game event7 Oct 2025Update 2025.8.f.4 "FULGENTIUS"2025.8.f.4 FULGENTIUS · Fixed a bunch of Steam Deck issues that slowly accumulated over time (and resulted in Steam Deck version becoming effectively unplayable). · In-game input hints now properly update once the relevant keybinding changes. · Consistent font size for all input hints. · The Mansus screen can be navigated with the keyboard. · Fixed some errors in Russian localisation. · Fixed t…Community5 Jun 2025Spanish and French OUT NOW!"Somehow I can read the words in sufficiently bright light… There's something about the sounds that sharpens the soul." Like the title says: Cultist Simulator and all DLC is now fully playable in beautiful, beta’d French and Spanish! Thank you so much to everyone who helped test the game in either language over the last month. We really appreciate it. We’re running a Daily Deal on Cultist Simul…Community30 May 2025The Skeleton Light"It's not a loop - it's a spiral!" That's Alan Wake, in Alan Wake 2 . If you try to attribute the quote in the normal way, you get this: "It's not a loop - it's a spiral!" - Alan Wake, Alan Wake 2 which looks ineluctably like a typo. Anyway, spirals. Tomorrow is the seventh anniversary of the release of Cultist Simulator . A couple of thoughts about how we got here from there, and how we got th…