Hi Everyone!
We’ve made quite a few adjustments, bug fixes, and additions over the past month and a half. We wanted to make sure to post here for those users who may not have access to our Discord.
In this current patch:
Spoilers tags for Reality related content
Balance changes:
- EC4 infinity requirement scales slower (50M => 25M per tier)
- EC11 goals have been reduced by e50 on all tiers
- Improved visibility for cel3 hints (progress is now always visible and accumulates 10x faster)
- Made Black Hole auto-pulse always force charging at 99%, removed adjustability for charge rate
- Momentum grows 2.5x faster
- Reduced final singularity milestone (8e45 => 2.5e45)
- Speedruns now also start with achievements 35 and 76
New QoL:
- Made Time Study tree import text persist between closing the modal
- Added "Respec and load" buttons/options for Time Study loading
- Added "Sort by Level" to glyph inventory
- Auto-EC now holds (but doesn't complete) the next one when paused
Bugfixes:
- Modern-Metro themes now have the correct AD color
- Cloud save conflict option buttons now work properly
- "Buy 10" multiplier now always shows
- Crunch modal no longer shows up pre-break with hotkeys
- Next EC rewards now show "Next:" even when capped
- EC requirements no longer scale up after max completions
- Fixed Companion Glyph still counting as a glyph in some cases (LE, nav, achievements)
- Fixed black hole-related achievements not affecting displayed interval/duration
- Cel5 times now account for storing real time
- Cel6 text now updates properly after destabilization
Minor changes:
- Improved Cloud conflict detection (eternities in early eternity and max Dilated Time in dilation)
- Added ability to hide Google info when Cloud saving
- Added "Common Abbreviations" to H2P
- Added max replicanti text
- Reduced IP/min and EP/min hiding thresholds on prestige buttons
- Added an outline for fully-completed EC studies
- Added cel3 icon to cosmetics
- Made paperclips less invisible
- Fixed more minor typos and made many minor wording improvements
In prior patches:
Steam Specific
- F10 was added as a Fullscreen hotkey
- Zooming was been added and can be accessed by pressing CTRL with either the - or + keys. Pressing CTRL and 0 will reset the zoom to 100%. This zoom level is stored locally and kept on reload of the game.
- Added Discord Rich Presence for Windows Users which will display your game progress in Discord if activity status and steam-linking are enabled in discord settings
- Fixed Ticker Link related bugs
- Ui Size for the old Ui was improved quite a bit
- A bug that allowed unlimited web access was squashed
- A purchasing bug was also squashed
- Game should use slightly less CPU
Mechanic Changes
- Buffed Break Infinity passive infinity generation upgrade (Cap is now once per 100ms instead of 165ms and is reached at a fastest of 50ms instead of 33ms)
- Limited offline ticks to a minimum length of 50ms
- The Companion Glyph no longer counts as a Glyph for the purposes of Glyph-based requirements
- Made clicking challenge header switch to the tab of the innermost challenge
- Changed EU1 perk to apply to all forms of eternity gain, not just manual ones
Bugfixes
- Fixed EM6 being disabled even if EM200/EM1000 are still locked
- Fixed EM200 applying when auto-eternity is in the wrong mode
- Made EU1 apply properly on-purchase
- Made EU2 always check before EP-based autobuyers trigger
- Fixed being able to enter cel7 while in another celestial reality
- Fixed autobuyers being unmodifiable in early cel7
- Fixed ECB using current IP instead of max IP
- Cleared New! notifications upon loading different saves
- Fixed IC5 erroneously applying C9 effect to tickspeed cost
- Fixed replicanti time estimate being incorrect in certain cases with Cosmically Duplicate
- Fixed NC6 not actually spending lower dimensions when purchasing upgrades
- Fixed some text overflow issues in IC3 and reality upgrades
- Fixed Alt-T hotkey not working before completing tickspeed challenge
- Fixed glyph tooltips not appearing in a certain secret theme
- Fixed some bugs related to achievement Bulked Up
- Rolled back styling change for unpurchasable upgrades on dark themes
- Fixed ID/TD multiplier tabs disappearing within EC11
- Fixed a game crash when attempting to run empty or invalid automator scripts
- Fixed a few bugs in celestial content
- Remove the save notification from automatic saves
- Fix the unnecessary "Bulk" text from big crunch autobuyer
- Fix various typos
- Give Nicolas Cage his real name back
- Add missing entries from changelog
- Fix edge-case division by zero from an eternity upgrade.
- Adjust how to play entries to take steam into account, and some other fixes
- Fix a couple of news tickers
- Shop now says in each individual purchase if you haven't unlocked their respective mechanics yet
- Fix infinity and time dimension row colors on modern UI
- Add more clear visual side to reality upgrades
- Show dim percentages when holding shift down if they have been hidden.
- Fixed some multiplier tab info not displaying
Text changes
- Added warning for lag in animated themes
- Fixed incorrect text on references to the IP formula
- Clarified ach156 only applying to generated TT
- Updated some slightly out-of-date How To Play entries
- Added additional info to Glyph Filter and Alchemy in H2P
- Reworded DT mult from replicanti glyph effect to not use very small numbers
- Improved Perk wording consistency
- Fixed a few spots with unformatted and/or unblinded numbers
- Fixed various punctuation inconsistencies
- Made Big Crunch autobuyer always show interval, even if below update rate
- Moved EC8 ID purchase count nearer to the top of the page
- Added "approximately" to replicanti timer at low amounts
- Made AG button text account for achievements which stop certain resources from being reset
- Added text in a few places for capped upgrades/effects
- Changed matter scale text ("If every antimatter were...") to only change once per second
- Reworded reality reminder text
- Fixed various typos
- Added news ticker suggestions up to Dec 26th, fixed some incorrect news tickers