We’re back from the hot season almost melt but with tons of great news too, so less BLAH BLAH and more LET’S GO!!


As you may remember from last year, IDD is one of the most important indie game development events in Spain, and last weekend we had the honor to repeat our attendance… physical stand included!

We're dead, but also super happy about all the positive feedback about the game. Thanks so much to everyone who visited our stand, organization, publishers and all the wonderful devs we met!
For those who couldn't come, here's a quick IDD23's recap!
https://i.imgur.com/APYCd6E.mp4
We were selling exclusive “drunk Medoo” keychains too! Want one? ( ͡° ͜ʖ ͡°)

Having a stand at such big event meant preaching how good was being puked by a giant Worm God while watching visitors being kicked by bosses, but also meeting cool publishers that could be interested in the game.
That’s why during the last month we’ve been working on two demos: a stand-visitor one (with bosses and Tick Joe's minigame), and a publisher one (with story content too).
You guys seemed to enjoy (and suffer) the public demo!

Besides discovering new minor bugs in the bosses, we also noted down all your feedback. Inputs like increasing Medoo's visibility in dark scenarios and improving the "You need to reload, dude" visual feedback will be fixed for the final game for sure. Thank you!

There’s a lot to tell but unfortunately less to show (because spoilers). However, here’s everything Alex has been working on these months!
