Fixed prog block when losing at the same time as an event is triggered.
Fixed SFX overlap in mercenary missions.
Fixed bug where life support getting damage on enemy ship was not cutting off oxygen.
Fixed issue with tasks not being assigned correctly when assigning characters to larger components.
Fixed issue where Rank perks are being offered for locked components.
Fixed FTUX issue where the center enemy shortcut no longer works after the last tip.
Misc:
Renamed the delete button to sell.
Added visual help for power cost before building components.
Reworked power UI display on the status bar.
Balance:
Characters:
Greatly increase character skill level up speed.
Systems:
Shields: Increased damage block.
Shields: Reduced replenish per seconds gain when upgrading.
Shields: Increased upgrade costs.
Life Support: Change the system’s Operation Ratio from being linear to ease in expo. In short the system loses most of its effectiveness after only a small amount of damage (opposite of the generator). The goal is to make it easier to suffocate a ship and add more importance to life support/Oxygen management in general.