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A Sister's JourneyEventsDemo Release and 1.03 Patch Notes
In-game event

Demo Release and 1.03 Patch Notes

A Sister's Journey · published 9 Feb 2023, 19:58 UTC

All eventsPlayers around this dateRead on Steam

Yay! The Demo of A Sister's Journey has just launched this week, alongside Steam Next Fest!
The festival is already going strong, with so many amazing games to play, and if you want to give the A Sister's Journey Demo a shot, you can right now!

Additionally, as a little heads up: If you want to, but simply don't have enough time to try the demo during this Next Fest, don't worry! The demo will stay up for a while longer after that, so everyone who likes to try the game will have the chance to do so!

There have already been a lot of people trying the demo, and I want to shout out a huge Thank You to all of you, for playing the game, for your positive, kind and encouraging words on various channels, but also your valuable feedback!

I've been working hard on various small hotfixes during the last few days, listened to your feedback to make several adjustments especially regarding combat, and added a few much requested features. There's still more to come and being worked on, but for now, here's the first patch and the patch notes for demo version 1.03 :

  • Added the option to always dash in the direction you're currently facing.
  • Added/Fixed that you can now dodge smaller bullets and enemies while dashing.
  • Added an additional accessibility option (Spiritual Guidance) for weapon shots to cost no energy.
  • Made several adjustments to the first boss fight, to make it both more approachable regarding managing the adds and your energy, and give more visual cues.
  • Adjusted the vertical climb section right after the second boss to make it more approachable.
  • Fixed a bug that could prevent picking up a Battery Core from the ground when facing away from it.
  • Fixed a bug that caused shots fired with the Rapid Pulse Rifle to not always be able to travel above 1-tile high ledges.
  • Made slight adjustments to the animations and mechanics so that when firing upwards, the bullets are a bit more aligned to the center of where the player stands.
  • Disabled the ability to swap weapons until the Energy Core is found, to prevent accidentally switching to the broken Impact Cannon during combat at the beginning of the game.
  • Made the first cave entrance in the tutorial section more visible. (There's also a minor shader bug going on at this place, which makes the doorway hard to see in some cases, which will be fixed soon as well).
  • Added a little hint to the first room in Infested Caves.

That's a wrap! There are still a few more rare, and sometimes rather elusive bugs needing to be fixed, and some further improvements I've already planned, so I get right back to work. In the meantime, I wish you all a great time with the demo!

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