-Added weapon wheel. It's currently a little odd to use on gamepad (dpad down), I'm studying current models to find a best fit.
-Changes on gamepad's autoaim system, kinda nerf but it changed how it works, actually.
-Safe to confirm that game now features achievements, they are working, and lots are impossible to achieve because there's still content to be delivered.
-Changed how the nuke explosion behaves and shows. Beware of that damm thing!
-Fixed/changed little things here and there.
Hello everyone!
I would like to make a proper announcement this time. There is always lots of new things I want to add to the game, but I feel that it's time to put an end mark on it to finish the game as a solid product, and keep new ideas for a possible iteration.
With this in mind, I've set some raw goals to finish everything as a game:
-Add Liza's ingame oneliners, add remaining enemies unique voices
-Add the final soundtrack
-Finish the game's ending.
-Finish the shop item's descriptions/etc
-New cover art
-Add missing sound effects and tweak enemy volume voices ( some are too low!)
-Finish polishing the last level, Undercity. It deserves more.
That's everything on my main list right now. After finishing those key points, I will be checking other areas of the game that needs polish (like improving MicroRocketLauncher, adding more weird stuff to the streets, etc). But I'm prioritizing those key points now because I want the game to have all it's working parts as a whole. On this, I'm working to release Fida Puti Samurai on the second semester of 2023.
I want to say thanks to everyone keeping up with FDP during those times, I still want to sit down and write on how the development happened, and how things went those years.
And also, if you have anything to say, I'm all ears as always! Cheers,