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Trafficker - 4th Generation WarfareEventsThe 2023 Version of 4th Generation Warfare!
Major update

The 2023 Version of 4th Generation Warfare!

Trafficker - 4th Generation Warfare · published 26 Jan 2023, 18:43 UTC

All eventsPlayers around this dateRead on Steam

In response to player request, we have implemented a score calculation which is much clearer and makes it more predictable for the player: it features a better balance between the different categories of scores but also allows gains and losses to always be based on the direct actions of the player. What's more, certain rules regarding score gains have been modified to favor the most strategic decisions.

Summary of New Features for 2023 Edition:

• Game begins on 01/01/2023

• Updates on the heads of state and political alignments in Brazil, Italy, the United Kingdom and Iran.

• Balanced and improved system for calculating scores:
Now, there are no more indirect impacts on the player's score because of opponents' actions on the economy or diplomatic relations. Example: the market share loss of a player due to a contract between two other players does not change the player's score; if an opponent declares war on the player, the latter's score will remain unchanged despite the negative impact of a war on their diplomatic relations.
Other modifications and adjustments:
Popularity: Gains and losses in score regarding the popularity of the head of state have been reduced so that this aspect is better balanced with other means of increasing score.

War: Gains and losses in score regarding wars still depend on conquering
territories, but are now calculated on a fixed value according to the type of conquest. You gain a certain amount by capturing a production site and another amount when
you capture a city, region, capital, etc.

Diplomacy: Gains and losses in score regarding diplomacy now vary according to the current diplomatic alignment. If relations improve with a country that is currently unfavorable, then the increase in score will be higher than with a country that is already very favorable. Similarly, a loss in diplomatic alignment with a very favorable country will result in a greater decrease in score than with a country that is already unfavorable.

Economy: Gains and losses in score regarding economy have been reduced and there are fewer factors likely to change it so that players have better control over the economic score.

• Addition of a "Continue" button on the victory screen to continue the game

• Addition of an advanced option in which the game score is calculated solely on the completion of secret objectives.

Bug Corrections:

• Corrected the inability to cancel an ongoing action or to give another order to a character who is performing another action with "Repeat this action for all targets of this type" enabled
• Military units ordered to return to base will no longer be stuck if the base that they are attempting to reach is full
• Corrected the problem in updating the display when a character acquires several different objects at the same time
• Characters taken prisoner after the military captures a city now appear inside the city where they have been incarcerated
• Corrected the audio message that says the wrong country when a country at war surrenders
• You are now able to change the status of a UN member in DNA mode
• The psychological profile "Discreet" is now available in the list of profiles when you want to modify a character's profile in DNA mode
• In DNA mode, right-clicking on a territory now displays the correct country's information
• When modifying the Casus Belli value in DNA mode, it does not revert to the original value after closing the window
• It is once again possible for the Commando to separate from their unit and rejoin it without being blocked

We would like to thank the community of players and in particular the beta testers for their collaboration in improving this game.

The 4GW Dev Team

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