Added Fly enemy, mostly unfinished and jank for now
Added Zombie
Added PooTank Yanker
Added Cow Soul Fountains
Added alt fire to the Shitgun
You can now talk to humans (only the builders and arcade man have voice lines as of now)
Added new arena level, unlockable by reaching level 10 in the Trampoline Park arena
Scoreboard now shows kills YOU were responsible for as another stat alongside totals
Killing PISSCO’s security cameras with the security override button now counts as your fault
Added much of the content and animations for Factory2 Boss fight, but you still can’t play it yet ;]
Humans are much less likely to fully gib in a situation where they should just be decapitated
Decapitated humans’ heads now fly upwards a little
Fixed humans’ eyeballs appearing at world origin when detached - will now correctly tumble out of their skull :)
Fixed killzone in apartment
Fixed Applicator projectiles causing damage when they come loose from something they’ve got stuck in
Fixed various issues with the Cowveyor in factory. Introduced other ones.
Single double and triple nailguns now share ammo properly
Factory weed room pacifist buttons will close if you finish the fight proper
Crossbowner alt fire now sometimes bounces directly towards a random enemy
Fixed crossbowner ammo packs floating
Added user manual for crossbowner
More ammo placed in levels
Fixed toolboxes appearing if you have one already (not actually always fixed lol)
Vans now have logos
Fixed HUD removal bug on sheffie
Fixed traffic cars facing down hill when going uphill if spawned in the right lane
New dirt texture
Weapons pickup text can’t be overridden
Fixed puddles drying out immediately
Buffed explosive prop damage to enemies and nerfed damage to player
Fixed ceiling lights showing specular highlights above them
Computers now have a default screen when not PW’d
Sheffie now has a scoreboard at the end
Fixed opened drinks cans’ hole reflecting light as if it were a surface
One Shitgun pellet will now always be crosshair-accurate
Fixed out-of-poo dry fart sound not being affected by slowmo
Fixed enemies getting stuck in sewer beginning pool
Fixed fertilauncher user manual not displaying name
Fixed some geometry in apartment where you can get stuck
Nerfed biblically accurate sickball’s health
Nerfed fertilauncher fire rate
Fixed biblically accurate sickball being able to get into cow stomach
Veganism implemented
Eating poo is now only vegan if it’s your own
Tampon helicopters are now vegan to eat unless absorbed non-vegan liquid
Made pissco boss look more dead
Fixed picking up swinging platform in sewer
Fixed various sounds being forced full volume
Magic mushroom in sewer can’t be auto picked up by stepping on it
Sewer depths now has a killz
Fixed level select clearing your savegame before you’ve committed to a new game
Fixed eating apartment chocolateboner on impact
Fixed being able to pick up cow stomach red key by walking on it
Fixed shutter doors not saving their open closed state
Fixed some sequence breaks with keys and savegames
Cake trays now stay upright
Removed sofa from PISSCO boss so you can’t hide behind it
Fixed PISSCO camera fight not being pacifist-able
Fixed being able to get stuck in a vomiting or pissing-blood state if the game is saved in that state
Added more save points
All levels are now vegan-able
ENTER and SPACE can now be bound in the controls menu
Fixed vehicular homicide being vegan
Unbinding a key which is bound to more than one action will no longer unbind the other action
Added more enemy variants to arena
Mouse buttons are now rebindable
Fixed enemies not seeing you underwater properly
Bong and boomer juice now display an eaten message
Cake trays now display an eaten message that somewhat-accurately tells you what was in the cake
Cake tray no longer colllides with player
Destructible meshes replaced with better blueprints
Fixed a bug where the game wouldn’t launch
Improvements to weather system
Can now poo-jump while slipping down a slope
Cars now have visible headlights, textured wheels, and colored tyre smoke
Fixed misspelt name in credits
Human animations should work a little better
Humans have more forgiving hitboxes
Thrown objects now receive damage if they hit hard enough - meaning thrown barrels will explode, etc
Buffed regular explosive barrels
Added lore to farm
Added Bland Brover to farm traffic
Electric gun updated to actually function
Enemies will now chase you if you’re in a vehicle
Tampon helicopter AI improved
Liquid volumes can now be electrocuted
Farm intro voice line now uses dialog system
Switching between single double and triple nailguns will no longer cause an “added ammo” message
Plugs no longer receive decals
Removed various naked test humans scattered around
Fixed geometry bug in farm treehouse
Fixed lighting issues in Sewer Depths
Loudened boat music a little
Improved code for egg looking at the “we’re open tomorrow joke”
Moved pootank parchment
Opening news report is now quieter
Fixed cars not moving if you get in within a second of getting out
Added sparks to electricity system
Nerfed biblically accurate sickball damage
Added failsafe bounds to farm opening fight
Ceiling lights give off a spark when broken
Fixed vending machine light color being wrong
Taking electric damage gives you electric ammo if you own the gun
Added Factory 2 and M77 to level select
Fixed plug sockets damaging the player if pissed on even if they aren’t sending power
Plug sockets might send out a spark when pissed on
Sliced the single, long electrocute dialog into multiple short ones
Added decor to trampoline park arena
Improved collisions in trampoline park arena
Added Backpack arena card
Added Double Mag Size arena card
Added Electro-Bastard Ray arena card
Optimised a few CPU heavy particle effects
Bounty drops will no longer drop flamethrowers
Fixed Eggwife dialogues in Factory2 being unassigned a sound class
Can now crouch to avoid bursting wall zits
Key lights now cast shadows
Added more humans around
Fixed factory scientists always getting dazed by any damage amount
Fixed a number of bugs regarding enemy registering and kill stats
Milkigun spray optimised and improved
Kills from exploded fireworks packs are correctly assigned to whoever exploded the pack
Fixed an area on Farm where you can get stuck
Improved enemy navigation in a Farm secret
Hopefully fixed “Yucky Feeling in my TumTum” arena card making you throw up all in one go on the first tick of gameplay after getting that card
Nerfed vomit time applied by “Yucky Feeling in my TumTum” arena card
Cybermage projectile now leaves a barrier of pain-causing energy behind it rather than a snaky trail
Improvements to the reliability of burning enemies. Hurting an enemy with any fire damage will cause them to burn until they are dead, or until it is extinguished, unless the enemy has a resistance to fire damage
Improvements to the visuals and audio of burning enemies
Tampon helis can no longer jankily grind your health down in an instant
Fixed cows’ bodies not having proper reliable collision