Hello everyone! This months update includes a new death mechanic, improvements to the objectives system, and more!

When attacked by the ghost for the first time, the player will be sent to the ghost realm in a mysterious place that not many investigators return from. Here the player must outrun the ghost and attempt to escape within a limited time. If successful, the player will be returned to the mortal realm and be given a second chance. If killed during the escape, the player will be dead as usual. In multiplayer everyone is given one chance to escape.
As this is the initial implementation of the mechanic, there is only one location. We plan on adding variety in the future, as well as other improvements based on feedback.

Investigation and Evidence objectives are now dynamic every case.
Patch Notes:
Added ghost realm expansion
Added support for dynamic evidence objectives
Added support for dynamic investigation objectives
Improved crouch transitioning
Improved movement speed, and headbob
Improved Jump shake when lifting off and landing
Improved VOIP gain
Fixed an issue where camera would get stuck during attack
Fixed diagonal footstep sounds not playing