Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Lock 'n Load Tactical Digital: For the Emperor BattlepackEvents21 Jul 23 Early Access Build
Game update

21 Jul 23 Early Access Build

Lock 'n Load Tactical Digital: For the Emperor Battlepack · published 21 Jul 2023, 18:07 UTC · build 11760054

All eventsPlayers around this dateRead on Steam

- added text to the message log when a 2 is rolled on an Ordnance Attack to indicate it is an automatic hit.
- fixed a bug where a solo Leader sent into a Close Assault while carrying an appropriate weapon would not enter the target hex, even after making the the morale roll.
- fixed Emplaced vehicles to be correctly unable to pivot.
- fixed shots to rear hull of Emplaced vehicles to correctly ignore the emplacement.
- fixed Auto-Rally getting stuck if there was a medic in a hex with mixed units and it wanted to heal a non-allowed one (related to Jul 10 change).
- Sniper's Den: second attempt to replace map 16B that went missing.

More from Lock 'n Load Tactical Digital: For the Emperor Battlepack

Other announcements

All events
Lock 'n Load Tactical Game update5 Dec 202305 Dec 23 Early Access Build- fixed a potential AI loop with it trying to use ord-only support weapons (such as PTRS rifle) vs unarmored targets. - claymores no longer allowed to fire into a hex with friendly units in it. - fixed Red Star Stingers to be properly flagged as an AA weapon (new games only). - multiplayer: fixed a desync bug when claymores were prompted for their attack. - Roosevelt's Butchers: fixed victory t…Lock 'n Load Tactical Game update15 Nov 202315 Nov 23 Early Access Build- possible fix for joysticks affecting slider input. - fixed Map 88 not being properly selectable in Battle Generator. - fixed StuG H missing purchase cost.Lock 'n Load Tactical Game update13 Nov 202313 Nov 23 Early Access Build- Heroes of Normandy Battlepack 3 DLC released - fixed M2 Bradley IFV not having an ATGM Depletion #. - Scenario Editor: added unit attributes May Fire at Unspotted Units, Mixed Arrival Group OK, Depletion # Override, and Ord Depletion #. - Scenario Editor: added support for negative elimination VP (own side loses these points if eliminated).