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Doom & Destiny Worlds - Randomicity›Events›We are working for you, using the new REPAIR KIT!
In-game event

We are working for you, using the new REPAIR KIT!

Doom & Destiny Worlds - Randomicity · published 4 years ago · build 10639897

All eventsPlayers around this dateRead on Steam

Good end of February friends!

while we are putting together the super-final DLC for all of you that purchased our beefy Season Pass or our Supporter Editions, we are also fixing many bad behaviors we see in the game!

Especially these days when we can bring the game to many game fairs in Italy, we are finding issues with the multiplayer coop version. Be sure to update to the last version to enjoy!

But the fun doesn't end there! We finally added the REAPIT KIT ːnerdcannonː a consumable item that will allow you to repair your gear and avoid carrying 99 pickaxes!

We have also added 3 new merchants near the starting island so that you can start selling stuff from early on. Their inventory will be updated in the next free update allowing you to buy new blueprints!

Update 17700 changes:

    NEW changes

    • Added craftable Repair Kit.
    • Customized title screen for February "Italian Carnival" Seasonal Event.
    • Now broken items remain in the inventory with 0 durability. You can repair them with Repair Kits.
    • Now when using an item on a hero, the targeting window will keep selection until the action is completed.
    • Now when you have a broken item in the inventory the quickbar shows a grey disabled icon if you only have broken items of that kind.
    • Now you can open a character inventory by clicking on his face on the quickbar
    • When placing a composite character like the boat or the antenna, the extra parts should now be visible in the preview.
    • You can now change the active quest in the Quest Log.
    • Virtual Keyboard, you can now hold B or A to repeatedly delete or add characters.
    • Added in light gray voice of items and equips when they don't have anything during battle
    • Now interacting with objects should not be interfered by a close crab critter.

    MULTIPLAYER changes

    • After a failed escape, now the escape chance correctly updates in the party commands window.
    • Changed how the game manages the drowning of players when other players are still swimming, or in a boat.
    • Now removing a multiplayer user correctly refreshes the quickbar cursor.
    • now the default cursor for every player is more bright and visible over the changing window backgrounds.
    • Now when a player opens the Statue progress window, it opens in its corner of the screen.
    • Now when doing Give To from the chest window, the window will correctly show the modified amount.

    FIXES

    • fixed a bug that caused a crash on windows if the main player used the mouse. after a secondary player used the menu.
    • fixed a few issues where text was not correctly localized depending on a combination of characters.
    • Fixed a problem that caused the icon of an ordered object to move to an apparently random point when crafted.
    • Fixed a softlock in classic mode when a player leaves battle and then gets back into battle when an enemy is performing an attack.
    • Fixed some issues with the Queue in Classic Mode, when reinforcing another player.
    • Fixed: after repair window doesn't refresh immediately
    • Fixed: Crash in battle if pg2 dies while pg1 is waiting for enter. Enemy attacks first and killed pl2
    • Fixed a bug that caused a crash if the game window was resized right after losing or winning a battle.
    • Fixed a bug that caused the cursor to get lost if you sort a chest with connected inventories.
    • Fixed a crash if closing the options window while dragging a slider.
    • Fixed a crash if the game was closed right after a loading screen took too long to complete.
    • Fixed a crash if the player was defeated while a boat was in the same island but far away.
    • Fixed a crash that happened when dragging an item on the exact extreme pixel of an inventory grid.
    • Fixed a crash when activating a quick-bar slot.
    • Fixed a crash when changing maps when a vehicle is in a corrupted state
    • Fixed a crash when trying to equip a broken equipment.
    • Fixed a generic crash when clicking in special positions of the inventory windows.
    • Fixed an issue where a character could indefinitely counterattack self when in confused state.
    • Fixed the icon of the Give command target window.
    • Fixed the position of the party tools and hints in the multiplayer quickbar.
    • Fixed the targeting in the queue of the classic mode, when enemies are taller than the targeting icon.
    • Fixed: After turning off the skip seasonal event, the demo mode icon appears on the game slot.
    • Fixed: Changing language in option from title, title screen doesn't change language
    • Fixed: Checkbox pin doesn't recolor like window colors
    • Fixed: Crash when trying to load a game with a corrupted vehicle state.
    • Fixed: Dummy graphics (in inventory) doesn't update dinamically while I add dresses. When I reopen it from "equip" I can't see the graphic
    • Fixed: error switching on and then off the Survival Mode. Double hot effect is applied.
    • Fixed: If I die in battle with "caterpillar" different by "battle_actors" and I lose the battle, if someone resurrect me I cannot change battle order anymore
    • Fixed: If I press "esc" during filter choose in crafting cursor doesn't appear
    • Fixed: If I select Craft and place from tracked I could gain double item
    • Fixed: If I try destroying a broken item, window doesn't reselect
    • Fixed: In Classic mode, HP recharge was too low
    • Fixed: In survival mode survival bar is not visible from inventory
    • Fixed: pl1 and pl3 in game, pl2 connected but not in game, crash if press LT+Y with pl3
    • Fixed: Pressing X while I click a text window closes it immediately
    • Fixed: Unequipping a bag I can't equip it anymore cause it is mark as broken
    • Fixed: When battle starts monsters positionate in tiles borders
    • Fixed: When building mode start if I have only pl1 and pl3 animation in pl3 is wrong
    • Significantly improved performance when drawing icons in the game.
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