This year for our team was productive and very hard. It all started with a small idea which grew into a plan and began to acquire the original outline which has remained to this day as the basic skeleton of the project.
Every day we gained more and more diverse people in the project who brought something new and interesting, everyone was from different cities and have never crossed paths in life but still managed to become a small family.
We invented and began to implement the main idea of the lore and build the story component of the game, gradually building more and more details and stories, wrote scenarios for the comics and then began to bring them to life.
Each day we faced a different challenge, both technically, visually, and narratively, but each obstacle we passed made the game better and better, puzzle by puzzle we created the demo version.
After creating the demo version the decision was made to massively expand the functionality of the game and a plan was made to develop the game and content for the long term ahead, the first big change was the creation of the guild, with NPC's and the addition of the rpg component; the player now had a small island of peace where he could pump his weapons and equipment, discover new species and just relax from the battle.
After adding the guild we redesigned the entire interface, because the old version did not fit the current course of development, have also been redesigned almost all weapons, most of the mechanics and balance. The game began to grow into a big project with great opportunities.
At this stage we have already made 2 unique chapters and (3 very soon) with its own unique landscape history, mechanics, mobs, etc. Every day we are working on creating new content as well as with the old, optimizing and improving it.
Discuss and propose new changes you can in our community steam.
As well as on the Discord server

Our Twitter account.
