The game could have transitioned today, but unfortunately it collides with the Winter sales, so the official transition is set to January 10 next year. This also leaves a few more weeks for us to polish, add content and eliminate any remaining bugs.
IMPORTANT NOTE: INVENTORY SYSTEM HAS BEEN FULLY OVERHAULED AND ALL PLAYERS ARE RECOMMENDED TO START A NEW CHARACTER/GAME. CONTINUING ON A PREVIOUS SAVE WILL CAUSE ISSUES!
The list of the most important improvements:
- Orion Station is upgraded with more NPC's, ships and activities
- Orion Hotel has opened
- Added camera adjustments: Armed/unarmed can be set separately
- Physics improvements
- Updated character creation screen
- UI updated
- Warp effect on spaceship in "sub-space FTT" (afterburner)
- Player ship now has unlimited afterburner
- Improved ship handling
- Vehicle physics and handling improved
- Jetpack transitions and movement improved
- Flight (jetpack) characteristics/handling improved (PhysX behaviour)
- Added "lore records" that can be unlocked throughout the game
- New start menu
- New game menu
- Save/Load has been fully overhauled and should work without issues
- Camera "jittering" is fixed
- More items, clothing and improved outfits
- Improved player character textures
- Player armor plates upgrade option added (strengthens your armor)
- Crafting is now fully developed and allows to craft many useful items and upgrades
- Credit-check issue fixed
- ARK station level 1: New construction and improved performance + more loot
- Unknown planet level 1 and 2: Improved performance and more loot
- "The Dunes" level 1 and 2: Added enemies, improved performance, and bug-fixes
- Riva Prime, level 1 and 2: Improved performance, added details and bug-fixes
- The Death guilds base: Improved visual, added details and bug fixes (mission)
- Ship upgrade window updated/improved
- More items added
- Inventory accessible while in space
- More voices/dialogues
- Apartment pool/water fixed
- Currency check on "The Dunes" mission fixed
- Terminus station: Improved visuals and bug fixes
- All load screens updated/improved
- Currency update: Credits is renamed USN Credits. Cents/Chips is added as option for Credit fraction.
- Still reading? Impressive!
- Mishap with shotgun have put bullet-holes in a few UI elements. Looks cool.
- Added galaxy map in space (press M)
- Fixed/upgraded controller mapping
- More key-mapping options
- Full cleanup of menus, all settings accessible from game-menu
- Brightness(gamma)/contrast adjustments now also work in space
- Improved projectiles for "Black widow" sniper rifle (faster/smaller)
- All items re-balanced and re-priced
- Added controller binding options for spaceship
- And much more
Known issues
- Exiting from a game back to the start menu and starting a new character with another gender, locks player character to a T-pose (fixed by exiting game and re-loading)
- Leaving an area while combat music playing set music volume to 0 (fix by adjusting music volume in game menu)
If anyone experience bugs, please (as always) report them in the Steam forum and we will start working on a fix asap.
Thanks to everyone who has helped by reporting bugs and issues, and as the last update, especially Wise primate and Romulus! Your help has been truly invaluable!
For now: Merry Christmas and a lovely holiday!