
now will also distort scene texts.
now will increase max energy by 500 (was 750).
improved: melee attacks will ignore shield in the hands of the enemy.
improved to 'Gatekeeper'
: now it will increase health of barricade, turret, bench and all doors on level.
now have chance to drop hat from affected enemies.
improved: now first charge of trap also increase it's damage.
- increases speed of time by 15%.
- all player's movement commands rotated by 90° (forward now left, left is now bawards etc.).
- player will be stunned with every item swap.
- vision will be reduced while moving.
- energy cost of all active abilities will be raised.
- Mine will detonate one more time, after reloading.
- change spread form from sphere to wave.
- after each 8 portions of received melee damage, player will get an movement speed boost and ability to walk through enemies.
- increases chances to find something in boxes and safes.
- preventing one portion of energy consumption, every 40 seconds.
- reduces duration of all bad statuses and white screen effect.
- first injury will be skipped; Increases resistance to bullets, ice and electricity.
- player would have speed boost between waves; player will receive speed boost, every time consumable item used.
- ammo will be constantly regaining, while melee weapon is in hands.
- each successful light melee attack increases damage from the next heavy attack.
- melee movement slowing effect reduced; reduces melee block restoration time; block wave will drop hat from enemies with chance.
- after hit, bullet will fly back to player with delay (can harm only enemies).
January price changes: big chance that price of the game will be scaled by Steam's new currency conversion recommendations, after new year. This means in some currences price will rise and in some will go down.