Community

Theseus Protocol Dev Diary 06

Theseus Protocol · published

Thank you for all the prodding!

The long backlog of update optimization was finally completed today~
*★,°*:. ☆( ̄▽ ̄)/$:*. °★* .

Here is the update log!

In this update, we mainly adjusted and optimized the following content.

Reconstructed the character selection interface

Ui interaction icons are more reasonably discharged, and Nina's live demo animation has been completely released.

Super cute mechanical repair master, what is it like to fight? Come and see!

Reconstructed the weapon selection and raising interface, adding a weapon raising system

From the weapon selection page you can more accurately see the weapon damage, cooldown rounds and the number of times you need to recharge, the more familiar you are with your weapon before entering the game, the smoother the passage will be!

In the game, in addition to card construction, weapons used well can help us pass the game more easily.

The initial weapon damage is not that high, we can come to the weapon raising system after getting credits, choose your preferred genre to improve the weapon damage and increase our output of fighting monsters.

The focus of different schools is different, so I won't spoil it here! Look forward to exploring it yourselves!

Added tutorial

New players can learn the new tutorial!

We use the graphic way to teach, whether it is character development or buff equipment, there are detailed explanations, remember to read carefully before entering the game!

In addition, in these two weeks we have also made major optimization adjustments to the game, proofreading the text content of the English and Chinese versions, fixing many functional bugs, optimizing some of the special effects, and installing most of the sound effects.

Thank you for your continued support!

We will see you in the next update ~ ヾ( ̄▽ ̄)

More from Theseus Protocol

Other announcements

All events