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Boring Man - Online Tactical Stickman CombatEventsFOR DLC OWNERS (Not for long): Boring Man v2.0.0 beta9 is now available!
News

FOR DLC OWNERS (Not for long): Boring Man v2.0.0 beta9 is now available!

Boring Man - Online Tactical Stickman Combat · published 17 Nov 2019, 00:14 UTC

All eventsPlayers around this dateRead on Steam

This update adds the Drone for a little bit of testing by the community before the rewrite beta becomes free. I also polished the game up and fixed a good amount of bugs. Let me know what you think.

New weapon: Drone

Watch your head, the Drone is now available for testing in beta9! It is an equipment item that has scouting and item carrying capabilities.

The Drone can pick up some weapons to use against enemies, however not all of them work yet. I would like to get as many weapons as possible to be compatible with the drone, but that will take time. You can learn more about it by watching the video I uploaded last month here:

Watch on YouTube

There is also a new setting in the "Controls" menu, called Auto-Control Drone. It's on by default and will make you automatically take control of your drone after you throw it. Turning it off will just simply let you throw the drone and require you to press F again to control it.

Reworked artificial intelligence

The bots and survival enemies have new AI! I wasn't happy with the state of the old AI so I rewrote the whole damn thing. A few new things they can do:

  • The bots can walljump now, greatly increasing their flexibility for making maps
  • The bots are more aware of pitfalls, and will drop down or jump over them if needed
  • Learned how to repair base equipment with the Wrench
  • Learned how to heal with resupply stations and heal grenades

GameJolt & Discord support


The Boring Man rewrite can now login with GameJolt or Discord! These versions of the game are not available yet, but they will be available on or after November 29th when the beta is free to play.

If you run Discord while playing the Steam (or any) version though, it will still update your status in your Discord profile and what not. Neat!

These new platforms have limitations however. Logging in through GameJolt or Discord will create a brand new account, and you will not be able to transfer your Steam account. This means no veteran mode, no weapon skins you have already collected.

These additional platforms are mostly focused on bringing in new players, there isn't really much advantage to switching to Discord or GameJolt. You also can't upload maps to the workshop from either of these platforms, only the Steam version will be able to do that. Non-Steam versions can still browse and download Workshop maps in-game though, whew!

I will also be setting up a store page on my Discord server, which will have the same DLC as the Steam version! Again, I should have this done by the time the beta is free. You can join my Discord server here.

If you want to keep an eye on the GameJolt version, I will be uploading a new release when its time on the old GameJolt page, linked here.

Guest Mode


In addition to new login platforms, there is now a "guest login" mode, in case new players aren't too sure about the game yet to bother figure out logging in, or can't log in at all due to some technical reason. Granted I think its pretty easy to log into any of the platforms, but I'm just covering all my bases! Guest mode will not be available for the Steam version.

Guest mode will not be able to play online or be able to save your progress, you will only be able to host an offline server to play with bots. The map editor and Workshop browser will still be available though!

Survival changes


Vices & the Drone

  • Margarita, Espresso and Ale vices now work with drones
  • Porter vice now increases your drone’s health by 2


With the addition of the Drone, I altered some vices to help out Drone users. This should make some sort of 'drone pilot' role for Survival, I mean I hope it does!

Rum

  • Headshot resistance with the Rum vice now resists against the damage multiplier instead of the damage value itself
  • Increased Rum vice requirement from $1500 to $5000
  • Decreased Rum vice bonus from 1% to 0.1%


Rum was still giving you headshot defense too quickly, and it has diminishing returns the more Rum vices and money you collect. Instead of Rum decreasing the damage value itself, it now provides defense against the *multiplier.* So if you have about $500,000 and x1 Rum vice, that's 10% defense against the headshot multiplier, so instead of taking x2 damage, you only take x1.8 damage. This change should make Rum less powerful in the early game, and more useful in late game. Math is cool!!

Champagne

  • Increased Champagne vice’s health restoration from 20 to 40
  • Champagne vice will now heal you when you complete a mission


Champagne is one of the 'bleh' Vices where it isn't terribly useful, so I increased the healing and added an additional way to proc the heal. Can't say it helps too much, but its a start.

Dyson Iced Tea

  • Dyson Iced Tea will now roll for super speed when you buy something from the bar


Same as above, Dyson Iced Tea doesn't seem favorable so I tried adding an additional trigger for it.

Jägerbomb

  • Reduced Jägerbomb’s roll chance from 2% to 0.5%


Now that my memory has refreshed, I've remembered that only a handful of Jägerbomb vices will turn you into the stunlock king, and frankly its just really annoying having that many EMP blasts on your screen! This change should make players work harder for their random EMP blasts.

Missions

  • The damage dealing mission requirement now scales with how many waves have been completed
  • Reduced the requirement for the Intel collecting mission
  • Reduced the requirements for enemy killing missions
  • Reduced mission rewards for most missions
  • The teammate revival requirement will increase by 1 for every completion.
  • Purples/Fuschias and Blue Soldiers/LTs will now sometimes carry weapons players need for missions
  • Chests in Hardcore Survival will now sometimes carry weapons players need for missions


Missions were offering far too much reward, more then what I was comfortable with. Some of the missions were also not worth taking because they were too much work, compared to easy, well paid missions. These changes should round out all the missions and encourage you to have more choice.

Misc. Survival Changes

  • You can now close the bar menu by pressing space
  • Drastically increased the difficulty of advanced enemies (Strong, Elite, etc)
  • Reduced how often Barkeep makes it open bar
  • Barkeep will no longer waste an Open Bar round when encountering the Manlings
  • You now start with $600 in Survival mode
  • Cinnamon Whisky has been replaced by Hot Wings. Functions exactly the same.
  • Survival bosses will now attack players trying to camp the point from a distance

Weapon Skins

  • Added Boring quality weapon skin set "Bloodshade"
  • Added Blessed quality weapon skin set "Eco-Friendly"
  • Added Blessed quality weapon skin set "Ikea"
  • Added Blessed quality weapon skin set "Overheated"
  • Added Blessed quality weapon skin set "Balanced"
  • Added Blessed quality weapon skin set "Meridian"
  • Implemented "Rainbow" and "Splintered" DLC skins (Not buyable yet)
  • "Enchanted" weapon skins can now be found normally as Boring quality
  • Unlocked weapon skins have been reorganized (Stock -> DLC -> Artifact -> Boring -> Seasonal -> Blessed -> Inferior)

Suicide Vest

  • Suicide Vest damage now applies damage multipliers (Triple damage, vices, etc)
  • Suicide Vest now explodes faster if you have the Super Speed power up


This is just a change to make the vest more fun. It also might be of some use in Survival mode against tanky enemies. I believe this is the only weapon balance change in this update.

Map Changes

  • Added timed pressure plates to open the gen room doors in Muleslapper MFG
  • Added a roof ladder to the second most left building in Dyson City
  • Updated the AI waypointing on all stock maps for the reworked AI

Bug Fixes & Improvements

  • Fixed the bar not updating your money when purchasing something
  • Fixed multiple crashes associated with testing a map
  • Fixed moving platform’s cable paths not drawing correctly
  • Fixed a crash when using the bar while Vices are turned off
  • Fixed the Muleslapper MFG barrels getting stuck in the ceiling when running the game at more then 60fps
  • Fixed not being able to kick individual bots in the in-game console
  • Fixed hosting a server getting stuck on “Connecting” sometimes
  • Fixed a bug where you wouldn’t be able to purchase chests in Survival
  • Fixed an issue where you couldn’t log in if the Steam Community was down
  • Fixed the Scuba Gear and Suicide Vest not drawing correctly when creating and uploading skins
  • Fixed the bar giving out duplicate specific enemy kill missions
  • Fixed accidentally being able to abandon a newly accepted mission before the menu closes
  • Fixed the friendly fire mutator not applying to base equipment in some cases
  • Fixed being able to drop throwable weapons and hold them at the same time
  • Made improvements to the login system
  • Made improvements to the clan tag system
  • Made improvements to the netcode
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Boring Man - Online TaGame update2 Jul 2025Boring Man v2.0.0 beta17f is now available-- Fixed Steam Workshop features not working -- Added some sloppily written lore (no AI is used, its from the soul) -- Fixed menu music going quiet upon looping -- Fixed bots not rejoining the game when a dedicated server wakes from sleep I am also working on a new game. Please wishlist to help me out:Boring Man - Online TaGame update12 Apr 2023Boring Man v2.0.0 beta17d is now available-- Increased Buzzer base damage (projectile + melee) -- Increased push back on the Riot Shield's shield bash -- Riot Shield now tires more easily when blocking attacks -- Greatly reduced Wrench base damage -- Wrench now does triple damage on headshot, which still does less damage then before -- Slightly reduced Keymaster base damage (rifle + shotgun) -- Added audio filter effects for underwater…Major update31 May 2022Boring Man v2.0.0 beta17 is now availableWell, that was horrifying! ːdswilsonscaredː Apologies for the down time and massive waste of time. I had tried to convert everyone's saves from basic text files to an SQLite database, which took a long time, but it turned out to be the wrong solution in the end. Back to the drawing board on solving this text file horde. Beta17 is ready to go regardless, I'm officially proclaiming the content in…