
Making a build suitable for a release has been really tough on us. We do not blame anyone, this is all about us :) So first of all, we have to apologize for some confusion.
What Happened;
What Happened: We released the DLC before the main game was approved. This sounds strange, we know, but we are sorry if any of our friends in the community were confused by this.
However, we just started and with these small issues we keep encountering, it gives us a huge advantage in avoiding future mistakes.
Lets talk about the game ( this is a really good chance for us to meet each other - before you go here is our video. It answers who we are)
Watch on YouTube
This build is the same as the demo; before you get upset, we have to clear something up about our releasing strategy;
We call this a Season By Season Release - Since the first day of the game - even before we opened a new project in Unreal Engine - we decided to release this game season by season.
Making a game is not easy - This is not an excuse; this is a fact that we have to be aware of. Even for AAA studios, releasing a complete game is a massive success even if they have millions for a development budget. With amazing progress on the game engine side, now small teams can create "big" games with a lot of features and content. However, it is still a laborious process. We are not telling you why it is hard. This is not today's subject. We are telling you why we are releasing the game season by season.
We started the project four months ago (July-2022) as a solo developer. With new members, we have managed to release a demo after just three months! You have the opportunity to play that demo which has been tested and bugs corrected.
*Around 20 Minutes of Gameplay
*Two Types of Enemies
*A Boss Fight
*Some Softcore Nudity Content
*One Level
*Inventory and Consumables
*Two Types of Attacking
*Light and Heavy Attacks
Here is a question: Why did we release the game with a short amount of gameplay instead of releasing it as a demo?
A good and difficult question but we have to answer this:
In the Steam SDK, you cannot sell any DLC for your game (you can create but you cannot sell- :) ) if you haven't released your base application. We tried to release the demo and patch the DLC into it, but Steam would not allow that. So we were left with two options: we could leave the demo and not release the main build and DLC or we could release the main build, release the DLC and remove the demo.
We had to choose the second.
We are making this game with our personal savings and none of our teammates are full time developers. We currently do not have any investors or publishers. We have only our community and player base! So please take the time to play this game and DLC, and if you like what you see, then please consider supporting us and this project! : )
Here is a list what we are planning to add to the game in 2023:
* Level One Expansion - Total of Three Different Locations; Four Enemy Types, Three Mini Bosses and One Boss.
* Two NSFW Cutscenes
* Two Small Puzzles
* Detailed Character Customizations: Face and Body Customization
* New Clothes for Astarte
* Level Two - Village Level: A Limited Open World: One Main Quest with Two Sub Quests. Around One Hour of Gameplay
* Unique NSFW Feature
* Three New Enemy Types
* Assassination Skill
* Riding Skill
* Fast Travel
* A Card Game
* Magic Combat
* Porting to Unreal Engine 5
Most of the features are planned but these will not be easy feats to complete without your support! That's why we decided to sell a Nude Mod patch. Buying this mod is a great way to support us but if you want to increase your role and make a bigger contribution towards the project, you are always welcome to support us on Patreon . You will get amazing benefits.
Thank you for reading and sharing your time with us!
Save the date!
25.11.2022
Cheers!