Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
No More Room in Hell›Events›NMRiH Hell-o-ween Hellapalooza (Update 1.13 Released)
Major update

NMRiH Hell-o-ween Hellapalooza (Update 1.13 Released)

No More Room in Hell · published 4 years ago

All eventsPlayers around this dateRead on Steam

Watch on YouTube
An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:

New Maps

Asylum (by DrHammer)

Monsters, Music and More. What better way to spend the holiday than traipsing about an old asylum? Grab your friends and party hard on the latest objective map Asylum. What horrors lay in store for you in the wreckage of Grimwood’s Hell-o-ween Hellapalooza festival? Only one way to find out. So don your costumes, stuff your face full of candy, and study up on your occult rituals, because it’s going to be one hell of a good time!

Laundry (by Atheist, original map by Payne, Sotapoika)

What's that? All that candy melted and stained your new costume, and it's dry clean only!? Well, then you better swing by Laundry and get those threads cleaned spick-and-span! Now Open 24/7!

Additions

  • Added cvar "sv_kill_player_on_disconnect", kills a disconnecting player before they exit the server
  • Added gameplay modifiers for local and online play, called "mutators":
    • Added cvar "sv_mutators", list of persistent mutators with ',' delimiter
    • Added mutator selector in create game dialog
    • To add new mutators, go to "nmrih/rulesets/mutators" directory and create new scripts, examples are included

  • Added lag compensation to melee swings
  • Added map completion achievements for nmo_asylum and nms_laundry
  • Added new death notice icons for various self-inflicted kills (fall, drown, infection etc.)
  • Added option for cheap impact effects
  • Added support for 3D ambient sounds using FMOD sound system
  • Added support for map-specific localization

Changes

  • All spectator (incl. dead players) vote restrictions are now controlled by cvar "sv_vote_allow_spectators", "sv_vote_allow_dead_call_vote" has been removed as it is redundant
  • Barricade boarding is now audible to other players
  • Default loading screens no longer have keyboard textures
  • Force hold time on extraction cameras to prevent them exiting too early
  • Infected players no longer take friendly damage when grabbed (#1324)
  • Infected players who'll disconnect now leave behind a turned zombie (#1063)
  • Long subtitles in dialogue captions have been broken into segments (currently in limited set of languages)
  • Melee traces no longer cause friendly damage if hit player was grabbed during a swing
  • Melee swings and shoving are now audible to other players (#1333)
  • On death, camera now looks over ragdoll and not through it
  • Players are no longer frozen on extraction
  • Players can no longer pick up grenades mid-air until the projectile lands or bounces
  • Prevent ammo radial wheel hover selection after right clicking, to avoid unintentionally dropping another type of ammo
  • Scoreboard tweaks:
    • Changed font
    • Now displays player count
    • Right click will now toggle cursor instead of left

  • Server now skips NPC animation frames in order to increase performance
  • Server-side Workshop changes:

    • Added command "workshop_remove_all", removes all maps from the list
    • Error messages are now less vague
    • Now prints download progress

  • Thrown grenades now pass through players, when friendly fire is off
  • Updated the localization files:

    • With thanks to community translators: Blueberryy, Holy Crap, IBRS-4Ever, Klowby, marcielcps, Plazehorta
    • Want to localize NMRiH to your own language? Visit our localization repository on GitHub.

Fixes

  • Fixed bleeding not stopping after extraction
  • Fixed challenge invalidation reasons not being localized
  • Fixed challenge results displaying a name from previous maps when random objectives are enabled
  • Fixed character select "Next / Previous / Preview" strings not being localizable
  • Fixed crawlers not taking fatal headshot damage in realism mode (#1317)
  • Fixed current velocity not being applied to player ragdoll on death
  • Fixed duplicate viewmodel sounds when observing in first person
  • Fixed extreme angular impulse on grenade throw
  • Fixed "Hard to pick up items on top of weapon progress triggers" (#1328)
  • Fixed "KeyValues error if addon description contains reserved characters" (#1318)
  • Fixed "Objective outline takes precedence over inventory outline" (#1338)
  • Fixed "Performance issues caused by gunshot/chainsaw debris" (#1291)
  • Fixed "Players can hijack ongoing progress triggers" (#1326)
  • Fixed "Players who join late won't receive current objective" (#1329)
  • Fixed rare bug with supply crate UI not closing
  • Fixed respawn and round starting timers displaying "0 seconds" left
  • Fixed ruleset validation false positives
  • Fixed "SKS bayonet hits zombies' bounding box" (#913)
  • Fixed spectators being able to cast votes
  • Fixed turned zombies occasionally losing collisions
  • Fixed zombie AI erroneously looking for cover when failing to chase an enemy
  • Fixed "Zombies remain frozen for too long after an extraction cam" (#1325)

Changes for mappers and modders

  • Added command "ruleset_include", merges new ruleset with active one, replaces values when available
  • Added entity "ambient_fmod": This entity works like "ambient_generic", but uses FMOD sound system for playback, e.g. for playing several other file formats (such as .ogg)
  • Added functionality for "including" rulesets, designed for gameplay mutators
  • Added map-defined spawn density override for "func_zombie_spawn", to fix a bug with it being reset on round restart
  • Added opt-in support for overriding extraction preview time with camera's Hold Time (#1323)
  • Added usermessage "ObjectiveUpdate" for updating objective text without forcing a notification
  • Added usermessage "MovePointMessage", moves existing point message without updating other properties, takes index and vector coords
  • Changed "defaultcubemap.vtf" texture
  • Entity "point_message_multiplayer" text now follows movement parent (#1316)
  • Fixed "BecomeCrawler" input not working properly on runner zombies
  • Fixed "BecomeCrawler" input turning kid zombies into crawlers
  • Fixed "mouseclickimage" not working with legacy main menu buttons
  • Restored and repaired missing "hand_truck" model that broke compatibility in custom maps
  • Server-only entities can now have movement parents
  • VScript:
    • Added CNMRiH_BaseZombie::IsKid()
    • Fixed activator, caller, etc. values not working within RunScriptCode and related inputs
    • Fixed CBaseEntity hooks FireBullets() and ModifyEmitSoundParams() not working
    • Fixed CBasePlayer not deriving from CInfectableCharacter
    • Fixed crash on ObjectiveManager.StartNextObjective() when called during warm-up

Maps

All maps:

  • Added more watermelons
  • Compressed pakfiles to reduce installation size
  • Replaced game text with instructor hints

nmo_broadway

  • Sparks on the door now turn off when welder usage stops

nmo_brooklyn

  • Added sound for extinguishable fire on the street
  • Changed collision behavior for watermelon
  • Extinguishable fire on the street now deals damage to zombies
  • Fixed van's enabled hurt trigger in garage

nmo_cleopas

  • Tweaked clips

nmo_junction

  • Added delay for propane explosion
  • Sparks on the door now turn off when welder usage stops

nmo_lakeside

  • Added delay for propane explosion
  • Helicopter no longer kills players instantly

nmo_quarantine

  • Fixed broken street soundscape
  • Fixed extract chopper not having sound (#1330)

nmo_rockpit

  • Fixed a few objective item stuck spots near spawn
  • Fixed a fire truck not casting shadows
  • Fixed multiple places where objective items could get stuck
  • Fixed some floating props and brushes
  • Removed collisions from some small props
  • Removed unusable supply drop
  • Reworked the van escape
  • Tweaked clip brushes
  • Updated MapHack scripts to work with new .bsp
  • Various small tweaks

nmo_shelter

  • Added few instructor hints
  • Added new objective between lever and final one
  • Tweaked clips

nmo_suzhou

  • Fixed god spots behind counter and evac doors in the final area

nmo_underground

  • Added more light in the motel
  • Added more spawn points for welder
  • Changed loop sound in underground area
  • Fire now doesn't instantly kill players (only if they try to proceed behind it)
  • Tweaked clips and navigation

nmo_zephyr

  • Fixed unrealistic reflection for dirt in sewers

nms_arpley

  • Added hurt trigger for train

nms_campblood

  • Added back player spawn during evacuation

nms_drugstore

  • Misc. optimization

nms_favela

  • Changed extraction, now helicopter arrives before extraction starts in slightly different place

nms_flooded

  • Added 10 seconds to extraction time

nms_midwest

  • Tweaked clips
More from No More Room in Hell

Other announcements

All events
Major update1 Sep 2026NMRiH Networking Update (1.15) ReleasedAn update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: Source Engine upgrade · Added 64-bit support, 64-bit binaries will automatically be launched on systems with a 64-bit OS · Added a borderless window option to video settings · Added bicubic lightmaps (from Half-Life 2: 20th Anniversary U…Esports24 Aug 2026No More Room in Hell 2's 1.0 LaunchHello Survivors! ICYMI, No More Room in Hell 2 has exited Early Access and is now at its 1.0 release! If you've happened to see this in the first 24hrs, the game is also still on sale for 35% off! Our 1.0 update includes several new features and tons of improvements informed by our Early Access launch and community. It's been a long journey to get to this point and we're grateful to everyone wh…Esports17 Apr 2025No More Room in Hell 2 - Huge Update, Free Weekend & SaleHello again to the NMRiH1 community! No More Room in Hell 2's REANIMATION update just released on April 15 - a release that compares in size with NMRiH2 Early Access launch back in October 2024. Since October, we've added Infection, weapon attachments, many new weapons and tools, many bug fixes and much more. The April Reanimation Update brings the sequel much closer in spirit to the original,…