Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
For The King›Events›The For the King Midweek Madness begins now!
Esports

The For the King Midweek Madness begins now!

For The King · published 4 years ago

All eventsPlayers around this dateRead on Steam

The For The King Midweek Madness is here.
Starting from today and ending on Sunday 13, grab For The King for an amazing 70% off!

Thirsty for more? Take a look at what For The King 2 has in store...
Welcome to the Book of Lore, Adventurers!

This brand new devlog series will periodically update you on what the IronOak team is working on and what you can expect from For The King II next year. Today, we’re talking four-player coop and the revamped combat system.

Watch on YouTube

When we were making the first For The King, three players felt right. We spent a lot of time wondering if we should add a 4th player, but we were a smaller team then, and it always ended up breaking the experience we were trying to build.

Three was a more manageable number for us then.

But now the IronOak team is bigger, more experienced and, honestly, a little more wild. Four-player coop is by far the most requested feature for the sequel, and we’re giving it to you.

Party of Four


We've managed to make many of the more cooperative elements of For The King II feel like the first game, just with an extra player. Sharing loot and gold works similarly, navigating the overworld feels right, and the overall tactical gameplay is sharper than ever. We've done a lot to improve and revamp these things, but they'll have a nice familiarity to them.

But we’ve also included some welcome changes.

Splitting your party feels much more effective this time around. With three players, it always felt very risky to go in separate directions: that risk is still there now, but with an extra player, you can be a little more intentional about how you go about it. There's a lot of versatility in the way you can mix and match different characters. We want you to be able to cover more ground while remaining competitive in battle.

Multiplayer downtime has been a large focus for us, which may now be extended with an additional player. Because of this, we're giving you a little more freedom during the off-turns by allowing you to browse your inventory, read stats and purchase items.

It's also important for us to keep any UI driving the action synced across all four players so that you can discuss options without having to narrate what is happening on screen to one another. HUDs have also been reworked to present the additional information on screen more efficiently.

One of the biggest challenges with adding an extra player, though, is how it impacts combat. So instead of trying to just fit another player onto the screen, we've entirely revamped it.

The Act of War


One of the first things you'll notice about the For The King II combat improvements are the two battle lanes: the battlefield now consists of 2 4x2 battle grids; one on your side and one on your opponent's.

Adding multiple rows to combat has added this concept of empty space to the mix, and with that, there is now a whole bunch of new of options when it comes to decision making.

The back row provides an evasion bonus while the front allows characters with shields to guard those behind them. Positioning is now just as important as anything else.

Attackers can now target empty space to maximize splash damage, and defenders can spread themselves apart to negate splash patterns of incoming attacks. The empty spaces also allow players to move out of harm's way or reposition to gain a tactical advantage.

Some attacks are spatially dependent now. These can only be performed from certain rows, so different action options will be available or unavailable depending on where your character is positioned.

Some abilities can now provide bonuses to certain squares in the grid. Move a character to that square to take advantage of the bonus.

We've also added push and pull actions in combat. Push actions will move enemies in the front row to the back and pull actions will bring enemies in the back row to the front. You can really mess with your enemies plans by moving them around to give yourself the upper hand; omit opponent attack options, bring them out from protection, move them into a splash damage zone, cancel any stat bonuses.

The battle grid lets you approach combat in more ways than ever, both in how you attack but also how you defend. We cannot wait for you to try it out next year.

If you haven't already, make sure you add For The King II to your Steam wishlist and keep checking back for more the Book of Lore content, we've got a bunch more planned for you. Thanks again for all the support.

See you soon, adventurers!

Join the IronOak Games and For The King community on:
➡️ Twitter
➡️ Discord
➡️ Instagram
➡️ Facebook

More from For The King

Other announcements

All events
Community10 Nov 2025Returning Character And FTKII Free WeekHello Adventurers! We’re excited to let you know For The King is 80% off right now! On top of this For The King II will be FREE TO PLAY between the 17th and 24th November. If you have journeyed through the original game and are yet to delve into the sequel, this is the perfect time to step into the world of Fahrul once more... RETURN OF THE ASTRONOMER... The Monk returned to the battlefields of…Esports19 Sep 2025The Monk Returns in New FTKII DLC!Hello Adventurers, We hope your journeys across the lands of Fahrul continue to be successful! We’re dropping by today with some exciting news from the realm, so let's jump right in! There’s a brand-new chapter in For The King II alongside the return of the beloved Mon k. It’s time to rally your trusted band of heroes once again, because there’s never been a better time to explore with so much…Sale28 Apr 2025🎮 Curve Games Publisher Sale: April 28 – May 12 🎮Greetings Adventurers! The Curve Games Publisher Sale is here to save your spring - With discounts of up to 90% OFF There’s never been a better time to gather your party and embark on an unforgettable quest together in 'For The King'. At 80% off, your next epic journey is just a roll of the dice away! 🎲✨ But we've also got plenty of other games on sale too! Whether you’re looking to deep-dive…